242 lines
5.1 KiB
C++
242 lines
5.1 KiB
C++
// src/backend/concrete_simulation.cc - Copyright 2005, 2006, University
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// of Padova, dept. of Pure and Applied
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// Mathematics
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//
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// This file is part of SGPEMv2.
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//
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// This is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// SGPEMv2 is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with SGPEMv2; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "concrete_simulation.hh"
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#include "simulation_observer.hh"
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#include "scheduler.hh"
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#include "cpu_policies_gatekeeper.hh"
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#include <cassert>
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#include "smartp.tcc"
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#include <algorithm>
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#include <cassert>
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#include <functional>
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#include <iostream>
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using namespace std;
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using namespace sgpem;
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using namespace memory;
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ConcreteSimulation::ConcreteSimulation() :
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Simulation(), _state(state_stopped),
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_mode(mode_continuous), _policy(NULL)
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{}
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void
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ConcreteSimulation::set_mode(const mode new_mode)
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{
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_mode = new_mode;
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}
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Simulation::mode
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ConcreteSimulation::get_mode() const
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{
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return _mode;
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}
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void
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ConcreteSimulation::jump_to(History::position p)
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{
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switch (_state)
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{
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case state_running:
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// pauses the simulation (see below)
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break;
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case state_stopped:
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_history.reset(true);
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_front = 0;
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break;
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default:
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break;
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}
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// Disable momentarily updates for registered observers on
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// sgpem::Simulation too.
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// See History for an example of how to implement this.
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set_notify_enabled(false);
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pause();
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// Disable updates to registered observers
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_history.set_notify_enabled(false);
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bool yet_to_finish = true;
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while (yet_to_finish && p > _front)
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yet_to_finish = step();
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if (!yet_to_finish)
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stop();
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_front = std::min(p, _front);
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// Reenables updates to registered observers.
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// Calls _history.notify_change() on reactivation.
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_history.set_notify_enabled(true);
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// Do the same for notifications on the state
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// of Simulation
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set_notify_enabled(true);
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}
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void
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ConcreteSimulation::pause()
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{
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if(_state != state_paused)
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{
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_state = state_paused;
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notify_change();
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}
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}
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void
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ConcreteSimulation::stop()
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{
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if(_state != state_stopped)
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{
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_state = state_stopped;
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notify_change();
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}
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}
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void
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ConcreteSimulation::run() throw(UserInterruptException, NullPolicyException, MalformedPolicyException)
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{
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switch (_state)
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{
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case state_stopped:
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_history.reset(true);
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_front = 0;
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break;
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default:
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break;
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}
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_state = state_running;
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//step forward
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bool yet_to_finish = step();
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if (yet_to_finish)
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{
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if(_mode == mode_step_by_step)
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pause();
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else
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// We remain in running state, and we notify everybody!
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// This is non-trivial, and we must do so since we
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// put the state to running inconditionally. Don't
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// touch this if you don't provide another way to tell
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// a SimulationObserver that the simulation advanced
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// and *yet* it is in running state!
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notify_change();
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}
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else
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// Simulation ended
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stop();
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}
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bool
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ConcreteSimulation::step()
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throw(UserInterruptException, NullPolicyException, MalformedPolicyException)
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{
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if (get_policy() == NULL)
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{
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stop();
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throw NullPolicyException("no policy selected");
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}
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try
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{
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//step forward
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bool yet_to_finish = true;
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if (_front == get_history().get_size() - 1)
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yet_to_finish = Scheduler::get_instance().step_forward(_history, *get_policy());
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_front++;
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return yet_to_finish;
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}
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catch (const CPUPolicyException& e)
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{
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stop();
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throw;
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}
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}
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Simulation::state
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ConcreteSimulation::get_state() const
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{
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return _state;
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}
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ConcreteHistory&
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ConcreteSimulation::get_history()
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{
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return _history;
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}
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const ConcreteHistory&
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ConcreteSimulation::get_history() const
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{
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return _history;
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}
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void
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ConcreteSimulation::set_policy(CPUPolicy* p) throw(CPUPolicyException)
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{
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// NOTE: restoring of the previous policy is done here because I
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// couldn't think of a clean way to do it
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// inside activate_policy()
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try
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{
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CPUPoliciesGatekeeper::get_instance().activate_policy(&_history, p);
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_policy = p;
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}
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catch(const CPUPolicyException& e1)
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{
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try
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{
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// this is a no-op if _policy is NULL
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CPUPoliciesGatekeeper::get_instance().activate_policy(&_history, _policy);
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}
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catch(const CPUPolicyException& e2)
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{
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_policy = NULL;
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string msg = _("unable to change policy and to restore the previous: ");
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msg += e2.what();
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throw CPUPolicyException(msg);
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}
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string msg = _("unable to change policy: ");
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msg+= e1.what();
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throw CPUPolicyException(msg);
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}
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}
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CPUPolicy*
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ConcreteSimulation::get_policy()
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{
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return _policy;
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}
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