- First implementation of a SimulationController in the GUI
that uses a callback to run the simulation in continuous mode. It isn't finished yet. git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@948 3ecf2c5c-341e-0410-92b4-d18e462d057c
This commit is contained in:
parent
1cdd2a6a9e
commit
3689424217
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@ -37,11 +37,9 @@ using namespace sgpem;
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using namespace memory;
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ConcreteSimulation::ConcreteSimulation() :
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_state(state_stopped), _mode(mode_continuous), _policy(NULL)
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{
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_notify = false;
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_front = 0;
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}
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Simulation(), _state(state_stopped),
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_mode(mode_continuous), _policy(NULL)
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{}
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void
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ConcreteSimulation::set_mode(const mode new_mode)
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@ -61,16 +59,20 @@ ConcreteSimulation::jump_to(History::position p)
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switch (_state)
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{
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case state_running:
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pause();
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break;
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// pauses the simulation (see below)
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break;
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case state_stopped:
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_history.reset(true);
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_front = 0;
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break;
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default:
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;
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break;
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}
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// Disable momentarily updates for registered observers on
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// sgpem::Simulation too.
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// See History for an example of how to implement this.
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set_notify_enabled(false);
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pause();
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// Disable updates to registered observers
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@ -87,6 +89,10 @@ ConcreteSimulation::jump_to(History::position p)
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// Reenables updates to registered observers.
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// Calls _history.notify_change() on reactivation.
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_history.set_notify_enabled(true);
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// Do the same for notifications on the state
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// of Simulation
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set_notify_enabled(true);
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}
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@ -94,16 +100,20 @@ void
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ConcreteSimulation::pause()
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{
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if(_state != state_paused)
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notify_change();
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_state = state_paused;
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{
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_state = state_paused;
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notify_change();
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}
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}
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void
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ConcreteSimulation::stop()
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{
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if(_state != state_stopped)
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notify_change();
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_state = state_stopped;
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{
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_state = state_stopped;
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notify_change();
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}
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}
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void
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@ -111,14 +121,12 @@ ConcreteSimulation::run() throw(UserInterruptException, NullPolicyException, Mal
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{
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switch (_state)
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{
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case state_running:
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return;
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case state_stopped:
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_history.reset(true);
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_front = 0;
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break;
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default:
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;
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break;
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}
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_state = state_running;
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@ -126,8 +134,20 @@ ConcreteSimulation::run() throw(UserInterruptException, NullPolicyException, Mal
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//step forward
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bool yet_to_finish = step();
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if (yet_to_finish)
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pause();
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{
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if(_mode == mode_step_by_step)
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pause();
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else
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// We remain in running state, and we notify everybody!
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// This is non-trivial, and we must do so since we
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// put the state to running inconditionally. Don't
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// touch this if you don't provide another way to tell
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// a SimulationObserver that the simulation advanced
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// and *yet* it is in running state!
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notify_change();
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}
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else
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// Simulation ended
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stop();
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}
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@ -35,6 +35,11 @@ using namespace sgpem;
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// Explicit template instantiation to allow to export symbols from the DSO.
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template class SG_DLLEXPORT Singleton<ConcreteSimulation>;
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Simulation::Simulation()
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: _notify(true), _front(0)
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{
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}
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Simulation::~Simulation()
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{}
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@ -68,7 +73,7 @@ unsigned int Simulation::get_front() const
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void
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Simulation::notify_change()
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{
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//if (!_notify) return; // what's the purpose of this?
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if (!_notify) return;
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for (RegisteredObservers::iterator it = _observers.begin();
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it != _observers.end(); it++)
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@ -67,9 +67,9 @@ namespace sgpem
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public:
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enum state
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{
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state_running,
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state_paused,
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state_stopped
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state_running = 0xdeafd0d0,
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state_paused = 0xbaddcafe,
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state_stopped = 0xdeadbeef
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};
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enum mode
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mode_continuous = 1
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};
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virtual ~Simulation();
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virtual ~Simulation() = 0;
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/**
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\brief Runs the simulation.
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@ -176,13 +176,14 @@ namespace sgpem
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RegisteredObservers _observers;
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// since no constructor is available, these fields must be defined in concrete subclasses.
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bool _notify;
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History::position _front;
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Simulation(); // Constructor
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virtual void notify_change();
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private:
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bool _notify;
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};
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}
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@ -38,6 +38,7 @@
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#include "backend/serializer.hh"
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#include <gdkmm/pixbuf.h>
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#include <glibmm/timer.h>
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#include <glibmm/ustring.h>
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#include <gtkmm/aboutdialog.h>
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#include <gtkmm/messagedialog.h>
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@ -46,8 +47,8 @@
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#include <gtkmm/menuitem.h>
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#include <gtkmm/scrolledwindow.h>
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#include <gtkmm/stock.h>
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#include <gtkmm/toolbutton.h>
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#include <cassert>
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#include <iostream>
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using namespace sgpem;
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@ -189,7 +190,7 @@ GuiBuilder::on_file_saveas_activate()
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}
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GuiBuilder::GuiBuilder(const std::string& gladefile)
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: _refXml(Xml::create(gladefile))
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: _refXml(Xml::create(gladefile)), _controller(Simulation::get_instance(), _refXml)
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{
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using namespace Gtk;
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@ -211,37 +212,6 @@ GuiBuilder::GuiBuilder(const std::string& gladefile)
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file_saveas->signal_activate().connect(sigc::mem_fun(*this, &GuiBuilder::on_file_saveas_activate));
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// Start, pause and stop simulation from the toolbar
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// TODO: can we use action groups instead of this?
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Simulation& sim = Simulation::get_instance();
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// FIXME: just to try; a proper way to select a policy has to be installed
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CPUPoliciesGatekeeper& pgk = CPUPoliciesGatekeeper::get_instance();
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CPUPolicy* policy = pgk.get_registered()[0]->get_avail_policies()[1]; // RoundRobin at the moment of writing
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std::cout << "Selected policy : " << policy->get_name() << std::endl;
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pgk.activate_policy(&sim.get_history(), policy);
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sim.set_policy(policy);
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ToolButton *toolbt_start, *toolbt_pause, *toolbt_stop;
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_refXml->get_widget("ToolBar.Play", toolbt_start);
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_refXml->get_widget("ToolBar.Pause", toolbt_pause);
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_refXml->get_widget("ToolBar.Stop", toolbt_stop);
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toolbt_start->signal_clicked().connect(sigc::mem_fun(sim, &Simulation::run));
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toolbt_pause->signal_clicked().connect(sigc::mem_fun(sim, &Simulation::pause));
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toolbt_stop->signal_clicked().connect(sigc::mem_fun(sim, &Simulation::stop));
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// Sensitivities
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toolbt_start->signal_clicked().connect(sigc::bind(sigc::mem_fun(*toolbt_stop, &ToolButton::set_sensitive), true));
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toolbt_start->signal_clicked().connect(sigc::bind(sigc::mem_fun(*toolbt_pause, &ToolButton::set_sensitive), true));
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toolbt_start->signal_clicked().connect(sigc::bind(sigc::mem_fun(*toolbt_start, &ToolButton::set_sensitive), false));
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toolbt_pause->signal_clicked().connect(sigc::bind(sigc::mem_fun(*toolbt_start, &ToolButton::set_sensitive), true));
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toolbt_pause->signal_clicked().connect(sigc::bind(sigc::mem_fun(*toolbt_pause, &ToolButton::set_sensitive), false));
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toolbt_stop->signal_clicked().connect(sigc::bind(sigc::mem_fun(*toolbt_stop, &ToolButton::set_sensitive), false));
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toolbt_stop->signal_clicked().connect(sigc::bind(sigc::mem_fun(*toolbt_pause, &ToolButton::set_sensitive), false));
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toolbt_stop->signal_clicked().connect(sigc::bind(sigc::mem_fun(*toolbt_start, &ToolButton::set_sensitive), true));
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// Connect extra signals (decide where to do this...
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// here -- ugly -- derive widgets and then use
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// Glade::Xml::get_widget_derived -- better --)
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_simulation_widget = new SimulationWidget(Simulation::get_instance());
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SimulationWidget* simulation_widget = manage(_simulation_widget);
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simulation_window->add(*simulation_widget);
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simulation_widget->show();
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simulation_widget->show();
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// ** FIXME: just to try; a proper way to select a policy has to be installed
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Simulation& sim = Simulation::get_instance();
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CPUPoliciesGatekeeper& pgk = CPUPoliciesGatekeeper::get_instance();
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CPUPolicy* policy = pgk.get_registered()[0]->get_avail_policies()[1]; // RoundRobin at the moment of writing
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std::cout << "Selected policy : " << policy->get_name() << std::endl;
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sim.set_policy(policy);
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}
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std::cout << _("Filename to open: ") << filename << std::endl;
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}
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// ---------------------------------
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SimulationController::SimulationController(Simulation& simulation, Glib::RefPtr<Xml> main_window)
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: _sim(simulation), _refXml(main_window), _break_requested(false)
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{
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using namespace Gtk;
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_sim.attach(*this);
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// Start, pause and stop simulation from the toolbar
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// TODO: can we use action groups instead of this?
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_refXml->get_widget("ToolBar.Play", _toolbt_start);
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_refXml->get_widget("ToolBar.Pause", _toolbt_pause);
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_refXml->get_widget("ToolBar.Stop", _toolbt_stop);
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_toolbt_start->signal_clicked().connect(sigc::mem_fun(*this, &SimulationController::on_simulation_run));
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_toolbt_pause->signal_clicked().connect(sigc::mem_fun(*this, &SimulationController::on_simulation_pause));
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_toolbt_stop->signal_clicked().connect(sigc::mem_fun(*this, &SimulationController::on_simulation_stop));
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}
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SimulationController::~SimulationController()
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{
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_sim.detach(*this);
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}
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void
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SimulationController::on_simulation_run()
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{
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// Sensitivities
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_toolbt_start->set_sensitive(false);
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_toolbt_pause->set_sensitive(true);
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_toolbt_stop->set_sensitive(true);
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_break_requested = false;
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_sim.run();
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}
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void
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SimulationController::on_simulation_pause()
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{
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// Sensitivities
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_toolbt_start->set_sensitive(true);
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_toolbt_pause->set_sensitive(false);
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_toolbt_stop->set_sensitive(true);
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_break_requested = true;
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_sim.pause();
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}
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void
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SimulationController::on_simulation_stop()
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{
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// Sensitivities
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_toolbt_start->set_sensitive(true);
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_toolbt_pause->set_sensitive(false);
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_toolbt_stop->set_sensitive(false);
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_break_requested = true;
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_sim.stop();
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}
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void
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SimulationController::update(const Simulation& simulation)
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{
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std::cerr << "SimulationController::update(), simulation state == " << std::hex << simulation.get_state() << std::endl;
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if(_break_requested)
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return;
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switch(simulation.get_state())
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{
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case Simulation::state_stopped:
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on_simulation_stop();
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return;
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case Simulation::state_paused:
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on_simulation_pause();
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return;
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case Simulation::state_running:
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// Go on with the rest of the method...
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break;
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}
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// We should never enter here, if the code is correct:
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// a step by step simulation should always be in paused
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// or stopped state after performing a single step
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assert(simulation.get_mode() != Simulation::mode_step_by_step);
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switch(simulation.get_mode())
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{
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case Simulation::mode_continuous:
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{
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int timeout = GlobalPreferences::get_instance().get_speed();
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Glib::signal_timeout().connect(sigc::mem_fun(*this, &SimulationController::run_simulation_adaptor), timeout);
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}
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break;
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default:
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// Never gets here.
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break;
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}
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}
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bool
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SimulationController::run_simulation_adaptor()
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{
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if(!_break_requested)
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_sim.run();
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return true;
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}
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#include "config.h"
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#include "simulation_widget.hh"
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#include "backend/simulation_observer.hh"
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#include <gtkmm/toolbutton.h>
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#include <gtkmm/window.h>
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#include <libglademm/xml.h>
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namespace sgpem
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{
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class GuiBuilder;
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class SimulationController;
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// Helper class for controlling the simulation via callbacks
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// TODO: move me to another file.
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class SimulationController : public SimulationObserver
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{
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public:
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SimulationController(Simulation& simulation, Glib::RefPtr<Gnome::Glade::Xml> main_window);
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virtual ~SimulationController();
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void update(const Simulation& simulation);
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private:
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void on_simulation_run();
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void on_simulation_pause();
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void on_simulation_stop();
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bool run_simulation_adaptor();
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Simulation& _sim;
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Glib::RefPtr<Gnome::Glade::Xml> _refXml;
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bool _break_requested;
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Gtk::ToolButton* _toolbt_start;
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Gtk::ToolButton* _toolbt_pause;
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Gtk::ToolButton* _toolbt_stop;
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};
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class GuiBuilder
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{
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public:
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|
@ -50,7 +85,8 @@ namespace sgpem
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private:
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Glib::RefPtr<Gnome::Glade::Xml> _refXml;
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SimulationWidget* _simulation_widget;
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SimulationWidget* _simulation_widget;
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SimulationController _controller;
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};
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} //~ namespace sgpem
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