- Implement GuiBuilder::on_file_save_activate()
- TODO: manage more than one serializer
- TODO: append standard extension to filename if it isn't there
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installed anyway). To run a test with the textual version of sgpemv2,
start it with [wd : src/testsuite/scheduling-wizards].
(note: "wd" stands for "working directory")
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to copy them into the install destination directory
- Yaling in preferences treeviews
- Changing policy now resets history
- Corrected some detail in speed control widget
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- Connect also simulation menu items in SimulationController
- Fix typo in SchedulablesTreeWidget
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This optimization causes some trouble when using jumpto, but nothing terrible.
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them extensively, mind you. Closes task #14.
- Added documentation for each cpu policy
- Manage extra-exception into PythonCPUPolicy (when the .py
file doesn't contain a similarly named class)
- Update exception output in GuiBuilder to make it slightly
more descriptive
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altough till lacking exception handling
if no sgpem.cfg file is present, segmentation fault
therefore no loading is ever done by now.
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run and immediately block
- Use modulo to check the end of the time slice instead than a
simple equality
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- (temp) Add debug printout into text simulation of
a thread acquiring time and release time. Will be removed
just after scheduler is fixed.
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is update separately by the state of future or blocked ones at the
beginning of step_forward() (since else it didn't influence the state of
threads coming before it in the global thread list)
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- added tests for gap management
- added test for resource policy
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toolbar button about the "Scheduling policy". The same is true also
for a ResourcePolicy. These two features will also need a related
entry under the "Edit" menu. Closes task #15.
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- Started doing initialization of glade dialogs in a lazy manner
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- TODO: write a test for this both in the case of the parent process
having a "hole" between threads and being a) terminated, and b) blocked
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if there was a 'hole' between threads of the same process. The
fix isn't the most elegant thing in the universe, but it's simple
and it'll do.
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that uses a callback to run the simulation in continuous mode.
It isn't finished yet.
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we need to move the "continous/non-continous" code snippet out of ConcreteSimulation
and into TextualSimulation/the GUI Simulation. In fact, ConcreteSimulation
is just a state machine that performs a single step and then puts itself
either in paused state (if the Simulation hasn't finished) or into stopped state
(if it finished)
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It isn't elegant, but it's the best I can come up with in 10 minutes before
having dinner.
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handling, hoping it's unnecessary. Code should be slightly more
maintainable now.
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