altough till lacking exception handling
if no sgpem.cfg file is present, segmentation fault
therefore no loading is ever done by now.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@979 3ecf2c5c-341e-0410-92b4-d18e462d057c
run and immediately block
- Use modulo to check the end of the time slice instead than a
simple equality
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@976 3ecf2c5c-341e-0410-92b4-d18e462d057c
- (temp) Add debug printout into text simulation of
a thread acquiring time and release time. Will be removed
just after scheduler is fixed.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@975 3ecf2c5c-341e-0410-92b4-d18e462d057c
is update separately by the state of future or blocked ones at the
beginning of step_forward() (since else it didn't influence the state of
threads coming before it in the global thread list)
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@974 3ecf2c5c-341e-0410-92b4-d18e462d057c
- added tests for gap management
- added test for resource policy
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@971 3ecf2c5c-341e-0410-92b4-d18e462d057c
toolbar button about the "Scheduling policy". The same is true also
for a ResourcePolicy. These two features will also need a related
entry under the "Edit" menu. Closes task #15.
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- Started doing initialization of glade dialogs in a lazy manner
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- Scrollbars on the SchedulablesTreeWidget only show up if needed
- Forced minimum height on the list view inside add-request dialog
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@962 3ecf2c5c-341e-0410-92b4-d18e462d057c
- TODO: write a test for this both in the case of the parent process
having a "hole" between threads and being a) terminated, and b) blocked
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if there was a 'hole' between threads of the same process. The
fix isn't the most elegant thing in the universe, but it's simple
and it'll do.
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that uses a callback to run the simulation in continuous mode.
It isn't finished yet.
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we need to move the "continous/non-continous" code snippet out of ConcreteSimulation
and into TextualSimulation/the GUI Simulation. In fact, ConcreteSimulation
is just a state machine that performs a single step and then puts itself
either in paused state (if the Simulation hasn't finished) or into stopped state
(if it finished)
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It isn't elegant, but it's the best I can come up with in 10 minutes before
having dinner.
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handling, hoping it's unnecessary. Code should be slightly more
maintainable now.
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- Value of dialog is now resetted, so they no more show up with the last data that was given
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- Reverted the patch to ConcreteSimulation, I was trying to make it do what ought to be done in the frontend, and now the frontend does it
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