2134 lines
86 KiB
Plaintext
2134 lines
86 KiB
Plaintext
This is ../doc/sgpem2uman.info, produced by makeinfo version 4.11 from
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../doc/sgpem2uman.texi.
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INFO-DIR-SECTION SGPEM v2 - A Process Scheduling Simulator
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START-INFO-DIR-ENTRY
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* Users: (sgpem2uman)Top
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END-INFO-DIR-ENTRY
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This is SGPEMv2 User Manual (version 1.1, 8 November 2008).
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Copyright (C) 2005-2007 University of Padova, dept. of Pure and
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Applied Mathematics
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2 or
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any later version published by the Free Software Foundation; with no
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Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
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copy of the license is included in the section entitled "GNU Free
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Documentation License".
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File: sgpem2uman.info, Node: Top, Next: History, Prev: (none), Up: (dir)
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Learn how to operate SGPEMv2
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****************************
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This is SGPEMv2 User Manual (version 1.1, 8 November 2008).
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Copyright (C) 2005-2007 University of Padova, dept. of Pure and
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Applied Mathematics
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2 or
|
||
any later version published by the Free Software Foundation; with no
|
||
Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
|
||
copy of the license is included in the section entitled "GNU Free
|
||
Documentation License".
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* Menu:
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* History:: The history of changes to this document.
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* Overview of SGPEM:: Description and objectives of SGPEM v2.
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* Installation:: Here we explain how to install SGPEM v2,
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as well as providing some advice for
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believed-to-be useful compilation options.
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* Basics:: Things you should know before starting.
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* Using SGPEM:: Instructions on how to use SGPEM.
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* Extending SGPEM:: Learn how to write new policies and plugins.
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* License:: A full copy of the GNU Free Documentation License
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this manual is licensed into.
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* Concept index:: Complete index.
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File: sgpem2uman.info, Node: History, Next: Overview of SGPEM, Prev: Top, Up: Top
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History
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*******
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*2007, March 5th - Matteo Settenvini*
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Updated subsection "The Schedulables/Requests tree"
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*2006, September 12th -- Luca Vezzaro*
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Updated section "From the commandline"
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*2006, September 9th -- Luca Vezzaro*
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Written documentation for section "The Schedulables/Requests tree"
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and section "The Resources list"
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*2006, September 8th -- Luca Vezzaro*
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Written documentation for section "Overall view of the main window"
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*2006, September 8th -- Matteo Settenvini*
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Update chapters about building and installation. Rewrite some of
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the chapter about extending SGPEMv2 with custom CPU policies, and
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add a more complex example. Document interfaces exported to Python.
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Quickly describe built-in scheduling policies.
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*2006, September 7th -- Luca Vezzaro*
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First attempt at expanding the manual structure with the stuff
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we'll need in the forthcoming beta testing
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*2006, March 10th -- Djina Verbanac*
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Added chapter Writing new policies
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*2006, March 9th -- Djina Verbanac*
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Add chapters Overview of SGPEM and Starting with SGPEM.
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*2006, January 26th -- Matteo Settenvini*
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Add subsection about how to generate code documentation via
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Doxygen.
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*2005, December 11th -- Matteo Settenvini*
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Added full license text.
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*2005, November 8th -- Matteo Settenvini*
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First draft of this document.
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File: sgpem2uman.info, Node: Overview of SGPEM, Next: Installation, Prev: History, Up: Top
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1 Overview of SGPEM
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*******************
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* Menu:
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* Description and aims::
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* How to read this manual?::
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* Reporting Bugs::
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* Features::
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File: sgpem2uman.info, Node: Description and aims, Next: How to read this manual?, Prev: Overview of SGPEM, Up: Overview of SGPEM
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1.1 Description and aims
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========================
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SGPEM is an Italian acronym, standing for "_Simulatore della Gestione
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dei Processi in un Elaboratore Multiprogrammato_" (in English, "_Process
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Management Simulator for a Multitasking Computer_"). It was initially
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developed for use inside the "Operating Systems" teaching, part of the
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Computer Science course of the University of Padova, Italy. The aim of
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SGPEM is to provide an easy-to-use environment for simulating process
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scheduling policies, and for assigning resources in a multitasking
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computer. SGPEMv2 is an educational software, and it can help students
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to better understand the functionality of operating systems.
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File: sgpem2uman.info, Node: How to read this manual?, Next: Reporting Bugs, Prev: Description and aims, Up: Overview of SGPEM
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1.2 How to read this manual?
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============================
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We recommend that you read the manual following the the structure that
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we layed out for it. You will be gently led trough Installation,
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Configuration and Usage of SGPEMv2. If you find yourself in trouble
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reading the manual, please don't hesitate to contact us via
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`https://mail.gna.org/listinfo/sgpemv2-devel'.
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File: sgpem2uman.info, Node: Reporting Bugs, Next: Features, Prev: How to read this manual?, Up: Overview of SGPEM
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1.3 Reporting Bugs
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==================
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We welcome bug reports and suggestions for any aspect of the SGPEM v2
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system, program in general, documentation, installation... anything.
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Please contact us via `https://mail.gna.org/listinfo/sgpemv2-devel'.
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For bug reporters, include enough information for us to reproduce the
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problem. In general:
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* version and number of SGPEM v2.
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* hardware and operating system name and version.
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* the content of any file neccesary to reproduce the bug.
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* description of the problem and any erroneous output.
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* any unusual option you gave to configure.
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* anything else you think might be helpful.
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If you are ambitious you can try to fix the problem yourself, but we
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warmly recommend that you read the Developer Manual first.
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File: sgpem2uman.info, Node: Features, Next: (none), Prev: Reporting Bugs, Up: Overview of SGPEM
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1.4 Features
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============
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Main features are:
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* You can both use SGPEMv2 via commandline or via a graphical user
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interface. For more information see *note SGPEM Commands::.
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* You can schedule threads or processes, and threads can make atomic
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request to one or more resource at each instant of the simulation.
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* It is displayed an Holt graph of the resource allocation in the
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graphical version.
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* Statistics are shown at each simulation step, separated for
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processes and threads.
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* You can easily jump at different instants of the simulation,
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seeing what happened at a given moment.
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* Editing an existing simulation is easy and quick.
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* Savefiles are by default written in XML, making it easier for
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external tools to provide compatibility with SGPEMv2.
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* You can write your own policies using python, or easily extend
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SGPEMv2 with you own plugin to add more scripting languages. For
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more information see *note Writing new policies::.
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File: sgpem2uman.info, Node: Installation, Next: Basics, Prev: Overview of SGPEM, Up: Top
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2 Installation
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**************
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* Menu:
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* Prerequisites:: Programs and libraries needed to
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compile and run SGPEM
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* Building:: Help for compiling SGPEM on
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your platform.
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File: sgpem2uman.info, Node: Prerequisites, Next: Building, Prev: Installation, Up: Installation
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2.1 Prerequisites
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=================
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Some software is needed in order to build and install SGPEM on your
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personal computer. You will have the need of different pieces of
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software installed, whether you are a developer, a user building it
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from sources, or just a user that's running the binary a packager has
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given to him.
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And if you find this section misses something / it lists the wrong
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version of a program, please let us know!
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2.1.1 Runtime dependencies
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--------------------------
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To run SGPEMv2, you require:
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_Gtkmm >= 2.8 with Cairo support_
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The popular C++ jacket for the even-more popular GIMP ToolKit. We
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use Cairo to draw our custom widgets.
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_Python >= 2.3_
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We use Python to let the user write her own policies in a simple
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and complete language.
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_libXML2 >= 2.6.10_
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An XML library we use to save and load files to/from disk.
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2.1.2 Building from source
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--------------------------
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Other than the runtime dependencies, you'll need:
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_SWIG >= 1.3.21_
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SWIG generates the C++ sources needed to build a module that
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Python can use, starting from a simple interface specification.
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2.1.3 Developers
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----------------
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Other than the tools needed by users building from sources, you'll need:
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_GCC with C++ support_
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as well as the other standard GNU binutils and tools: make, sed,
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ld... GCC version >=3.4 is highly recommended. Please don't report
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compiling-related problems with any previous version. There are
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some known issues with certain versions of GCC 4.0. *Note
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Building::.
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_Automake >= 1.9_
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We use a single `Makefile.am' to avoid recursive make. Older
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versions of automake didn't play right with it. See
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`http://aegis.sourceforge.net/auug97.pdf' for the motivations that
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led to this choice.
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||
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_Autoconf, libtool, autopoint ..._
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||
The standard autotool family.
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_Subversion >= 1.2_
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If you need to update the sources from our repository, or commit
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your changes, you'll need Subversion built with SSL support.
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_Dejagnu >= 1.4_
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The testsuite framework we use as a platform for running tests.
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||
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File: sgpem2uman.info, Node: Building, Next: (none), Prev: Prerequisites, Up: Installation
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2.2 Building
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============
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To ensure a clean build, follow these steps:
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`cd <the package root directory>'
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`mkdir =build'
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`cd =build'
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`CXXFLAGS="what you want" ../configure --prefix=/usr/local'
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||
|
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This will check you have all the needed software installed.
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Choose good `CXXFLAGS' to optimize your build. For example, on my
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machine, I would use:
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`CXXFLAGS="-O3 -pipe -march=pentium4" ../configure --prefix=/usr/local'
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Being a developer, though, if I had to debug SGPEM, I would type:
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`../configure --prefix=`pwd`/../=inst --enable-debug'
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Please note that those around "pwd" are backticks, and not normal
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apostrophes.
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*Warning*: at the moment, we are aware that passing
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`--disable-shared' to configure doesn't work. We'll look into it sooner
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or later, but in the meantime just build shared libraries.
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Once succesfully configured SGPEMv2, just type:
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`make'
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|
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|
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Some versions of GCC 4, usually those before the 4.1 series, present
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some problems with the newly-added visibility support for DSO object
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||
symbols. For example, OpenSuSE 10.0 is known to have such issues. If
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||
you encounter problems during building and in linking stage about
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unresolved symbols in libraries, please re-run `configure' with the
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`--disable-visibility-support' option. You'll then have to run `make
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clean && make'.
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Upon a succesful build, you can install SGPEMv2 just by hitting:
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`su -c "make install"'
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Root password will be required (of course, if you're installing it with
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a prefix placed inside your home directory, you won't need
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administrative rights, and just "`make install'" will sufficit).
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See the "`INSTALL'" file in this folder for an overview of other
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(less common) autoconf options.
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2.2.1 Generating API documentation
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----------------------------------
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We added Doxygen support to the project. If you've installed it, you
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can simply run `make apidox' from the package top source directory. The
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documentation will be outputted into the `${BUILD_DIR}/docs/API/' dir.
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If you'd like to generate nicier inheritance graphs, you've just to
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install `dot', part of the _Graphviz_ package. If you didn't have it
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previously installed, you may need to re-run `configure'.
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||
|
||
|
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File: sgpem2uman.info, Node: Basics, Next: Using SGPEM, Prev: Installation, Up: Top
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3 Basics
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********
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* Menu:
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|
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* The Scheduler:: Essential background information necessary to
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understand how schedulable entities are scheduled.
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* Policies:: Everything you'll ever wanted to know about policies
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in SGPEM!
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File: sgpem2uman.info, Node: The Scheduler, Next: (none), Prev: Policies, Up: Basics
|
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3.1 The Scheduler
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=================
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From the scheduler's point of view, the simulated environment is
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populated by processes and resources. Processes are spawned at differnt
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instants and compete for the CPU and other resources until their
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termination.
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Processes have an arrival time, i. e. an instant at wich they are
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spawned, and a priority.
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Our application simulates the scheduling of threads, not the
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scheduling of processes. Anyway, it is possible to simulate processes
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scheduling simply placing one single thread within each process, and
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hiding thread details on the GUI.
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In SGPEM, a process is quite just a container of threads. Threads
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have a required cpu time, a priority within the process, and an arrival
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time delta. The arrival time delta of a thread is relative to the
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execution time of the parent process, and not to the arrival time of
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the parent process.
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The scheduler's task is to assign the cpu and the other resources to
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the processes. Both resources and CPU are mutually exclusive, meaning
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that no two processes may use them at the same time.
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A thread may raise requests at any time of its execution: a request
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has a raising time delta, which is relative to the execution time of
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the owner thread, and not to the arrival time of the owner thread.
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A request specifies a set of resources and the time they are
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requested for. The specified set of resources will be acquired
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atomically, meaning that either all of the requested resources is given
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to the thread, or none of them is.
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A thread may raise any number of requests at any instant. Requiring
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four resources may be done either atomically, specifying one request
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with four separate subrequests, or non-atomically, specifying four
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requests with one subrequest each. A subrequest is the specification of
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which resource and for how much time.
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Resources have multiplicity, or places. A resource with two places
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acts like two indistinguishable resources.
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||
|
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File: sgpem2uman.info, Node: Policies, Next: The Scheduler, Prev: Basics, Up: Basics
|
||
|
||
3.2 Policies
|
||
============
|
||
|
||
* Menu:
|
||
|
||
|
||
* What is a policy in SGPEM?:: Explains what a SGPEM policy can, should and must do,
|
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and what it can't do. And how.
|
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* What kind of policies are there?:: In SGPEM there are many species of policies. Here
|
||
you will explore our zoo.
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||
* Built-in policies:: Here you will find a detailed descriptions of the policies
|
||
shipped with the standard distribution of SGPEM.
|
||
|
||
|
||
File: sgpem2uman.info, Node: What is a policy in SGPEM?, Next: What kind of policies are there?, Prev: Policies, Up: Policies
|
||
|
||
3.2.1 What is a policy in SGPEM?
|
||
--------------------------------
|
||
|
||
A policy is a rule used by the scheduler to decide which thread should
|
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run next. Our scheduler needs two different policies to perform this
|
||
choice: one is called a cpu (scheduling) policy and the other is called
|
||
a resource (scheduling) policy.
|
||
|
||
3.2.1.1 CPU Scheduling Policies
|
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...............................
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|
||
The first, from now on called simply "policy", is the rule telling
|
||
which of the ready (or running) threads is the best candidate to get
|
||
the cpu. For example, the FCFS policy is a rule which tells that, among
|
||
the ready threads, the one which asked the CPU first is the best
|
||
candidate. The Lottery policy is a rule which tells that, among the
|
||
ready threads, one chosen at random is the best candidate.
|
||
|
||
Being the best candidate means to get the CPU and try to run:
|
||
anyway, getting the cpu does not mean to be able to run: a thread may
|
||
need a resource to complete its work, and mutually exclusive resources
|
||
may be locked by other threads. In this event a thread is said to raise
|
||
a request for some resources, and to get blocked by those requests.
|
||
|
||
3.2.1.2 Resource Scheduling Policies
|
||
....................................
|
||
|
||
The second policy is the rule telling, for each resource, which of the
|
||
raised requests are the allowed to be satisfied, according to the
|
||
places offered by the resource. For example, the FIFO resource policy
|
||
is a rule which tells that, among the raised requests, the ones which
|
||
came first are allowed to be allocated. An other example, the Priority
|
||
policy is a rule which, roughly speaking, tells that, among the raised
|
||
requests, the ones having higher priority are allowed to be allocated.
|
||
|
||
SGPEM provides some resource policies, but it does not allow the
|
||
user to create its own. Like cpu scheduling policies, resource
|
||
policies are parametric, altough at the moment none of the included is.
|
||
Resource policies are largely dependant on the mehcanism of the
|
||
scheduler, and since is very complex to understand the mechanism of
|
||
scheduler, it would be wasteful to provide an extension mechanism for
|
||
resource policies: the user willing to implement a new resource
|
||
scheduling policy would better understand and adapt the SGPEM source
|
||
code.
|
||
|
||
3.2.1.3 Policy Parameters
|
||
.........................
|
||
|
||
A policy in SGPEM is in general a parametric rule: this means that the
|
||
user should set some parameters to actually use the policy. Parameters
|
||
are either integer, float or string values, which further specify the
|
||
behavior of the policy: for example, the round-robin policy needs the
|
||
user to choose the length of a time slice. Parametric policies always
|
||
provide default values for their parameters, thus the user is not
|
||
forced to set them manually. (see gui_set_policy)
|
||
|
||
|
||
File: sgpem2uman.info, Node: What kind of policies are there?, Next: Built-in policies, Prev: What is a policy in SGPEM?, Up: Policies
|
||
|
||
3.2.2 What kind of policies are there?
|
||
--------------------------------------
|
||
|
||
SGPEM defines four classes of policies, and the scheduler uses
|
||
different kinds of policies in different ways. The four kinds are:
|
||
Simple, Time-sharing, Preemptive, Preemptive and Time-sharing.
|
||
|
||
3.2.2.1 Simple policies
|
||
.......................
|
||
|
||
Simple policies may change the running thread only when the running one
|
||
has blocked or has terminated. A simple policy is allowed to change
|
||
the running thread at any instant during the simulation, replacing it
|
||
with the best candidate among the set of all the ready threads.
|
||
|
||
3.2.2.2 Time-sharing policies
|
||
.............................
|
||
|
||
Within SGPEM, a policy is said to be time-shared when the policy may
|
||
change the running thread after it has been running for a full
|
||
time-slice (or time quantum). The size of the time-slice is supposed
|
||
to be fixed, and varying the size of the time-slice during the
|
||
simulaiton is possible, altought not very useful. A time-sharing
|
||
policy is allowed to change the running thread only when it has
|
||
exhausted its quantum, or it has blocked, or it has terminated,
|
||
replacing it with the best candidate among the set of all the ready or
|
||
running(*) threads.
|
||
|
||
* At the moment any running thread which used up its quantum is set
|
||
to ready, therefore there is no running thread to choose when a
|
||
time-sharing policy is used.
|
||
|
||
3.2.2.3 Preemptive policies
|
||
...........................
|
||
|
||
Within SGPEM, a policy is said to be preemptive (or
|
||
priority-preemptive, too) when the policy may change the running thread
|
||
for priority reasons. A preemptive policy is allowed to change the
|
||
running thread at any instant during the simulation, replacing it with
|
||
the best candidate among the set of all the ready or running threads.
|
||
Note that this meaning of the adjective "preemptive" may not match the
|
||
one found in your favourite operating systems reference book.
|
||
|
||
Actually, our application does not check if the preemption is done
|
||
for priority reasons, so one could, in principle, implement time-shared
|
||
policies without specifying a fixed size for the time slice, i. e.
|
||
without declaring the policy as time-shared. Time-sharing may be
|
||
implemented using an internal counter, relying on the fact that a
|
||
preemptive policy is called exactly at every instant.
|
||
|
||
3.2.2.4 Preemptive and Time-sharing policies
|
||
............................................
|
||
|
||
These policies are used by scheduler roughly in the same way as
|
||
preemptive policies are.
|
||
|
||
Note that altough this distinction is enough to understand most of
|
||
the common policies, SGPEM is not that simple (wasn't it simple?). The
|
||
actual implementation does not partition the space of policies in four
|
||
classes: a real SGPEM policy may in fact dynamically "change its
|
||
class", thus not fit in any of the previously listed.
|
||
|
||
For using full-blown policies, advanced users should look directly
|
||
at the mechanism itself.
|
||
|
||
|
||
File: sgpem2uman.info, Node: Built-in policies, Next: (none), Prev: What kind of policies are there?, Up: Policies
|
||
|
||
3.2.3 Built-in policies
|
||
-----------------------
|
||
|
||
3.2.3.1 CPU scheduling policies
|
||
...............................
|
||
|
||
FCFS: First come first served
|
||
The first thread to arrive to the CPU will run until it ends. This
|
||
policy never pre-empts; it is probably the simplest of them all.
|
||
|
||
This policy has no options to configure, too.
|
||
|
||
SJF: Shortest job first
|
||
The thread with the shortest required CPU time will run until it
|
||
ends. If `Is pre-emptive?' is set to true (`1'), given that a
|
||
thread requiring less than the remaining time of the current
|
||
running thread arrives at the CPU, the latter will pre-empt the
|
||
former.
|
||
|
||
In this case, the policy is also called "Shortest Remaining Time
|
||
Next".
|
||
|
||
You can configure if you want this policy to be pre-emptive or not.
|
||
|
||
RR: Round Robin
|
||
This policy executes a thread for a given amount of time (the
|
||
time-slice value), and then puts it at the end of the queue. It
|
||
does not pre-empt before the end of the time slice, since it
|
||
doesn't take priority in account. Use "RR priority" for that.
|
||
|
||
You can configure the duration of the time slice.
|
||
|
||
RR priority
|
||
No lower priority thread can run if a higher priority thread
|
||
exists. If pre-emptive by priority, a higher-priority thread
|
||
becoming ready, even in the middle of a time slice, will pre-empt
|
||
the running thread. Else, the time slice will have to end before
|
||
the higher-priority thread can run.
|
||
|
||
You can configure if this policy is preemptive or not, and the
|
||
duration of the time slice.
|
||
|
||
Lottery scheduling
|
||
Every time slice, a thread will be selected from the ready queue
|
||
by random. This policy does not pre-empt before the end of the
|
||
time slice.
|
||
|
||
|
||
3.2.3.2 Resource scheduling policies
|
||
....................................
|
||
|
||
First in first out
|
||
A resource policy which satisfies earlier requests before older
|
||
ones.
|
||
|
||
This policy has no options to configure.
|
||
|
||
Last in first out
|
||
A resource policy which allows a request to be immediately
|
||
allocated if there is enough space.
|
||
|
||
This policy has no options to configure.
|
||
|
||
Higher Priority First
|
||
A resource policy which satisfies higher priority requests before
|
||
lower priority ones.
|
||
|
||
Note that a thread with priority 0 has an higher prioriy than a
|
||
thread with priority 5.
|
||
|
||
This policy has no options to configure.
|
||
|
||
|
||
|
||
File: sgpem2uman.info, Node: Using SGPEM, Next: Extending SGPEM, Prev: Basics, Up: Top
|
||
|
||
4 Using SGPEM
|
||
*************
|
||
|
||
* Menu:
|
||
|
||
|
||
* From the GUI::
|
||
* From the commandline::
|
||
|
||
|
||
File: sgpem2uman.info, Node: From the GUI, Next: From the commandline, Prev: Using SGPEM, Up: Using SGPEM
|
||
|
||
4.1 From the GUI
|
||
================
|
||
|
||
* Menu:
|
||
|
||
* Overall view of the main window::
|
||
* The Schedulables/Requests tree::
|
||
* The Resources list::
|
||
* The Simulation widget::
|
||
* The Holt graph::
|
||
* The Preferences dialog::
|
||
* Controlling the simulation:: This subsection will explain you all the means
|
||
available to control the simulation workflow.
|
||
|
||
|
||
File: sgpem2uman.info, Node: Overall view of the main window, Next: The Schedulables/Requests tree, Prev: From the GUI, Up: From the GUI
|
||
|
||
4.1.1 Overall view of the main window
|
||
-------------------------------------
|
||
|
||
Screenshot of the main window of the simulation. It is described below.
|
||
|
||
Just below the menus, there's the toolbar. The purpose of most toolbar
|
||
buttons is easily understood. For example, you can instantly change
|
||
the current scheduling policy by using the menu just to the right of
|
||
the "Scheduling Policy" toolbar button. Similarly, you can do the same
|
||
with a resource allocation policy. The aforementioned "Scheduling
|
||
Policy" and "Resource Scheduling" toolbar buttons can be used to
|
||
configure the policy's parameters, if there are any.
|
||
|
||
To know more about the other toolbar buttons, such as "Pause",
|
||
"Play" and "Stop", see *note Controlling the simulation::.
|
||
|
||
Normally, the window is split into three sections.
|
||
|
||
* The top left section is briefly called the "Schedulables tree",
|
||
every entity, except resources, in the SGPEMv2 is shown and edited
|
||
in this tree view. The interface of this widget is
|
||
straightforward, but in case you need to know more about it, see
|
||
*note The Schedulables/Requests tree::.
|
||
|
||
* The top right section is the resources list, you can interact with
|
||
it in the same way you do with the Schedulables tree. We won't get
|
||
into the details here, as there is *note a dedicated section: The
|
||
Resources list. for this widget.
|
||
|
||
* Finally, the bottom section contains the "Simulation vidget",
|
||
which displays how the scheduling is proceeding. This widget is
|
||
too complex to be described here, so we'll leave that to *note its
|
||
dedicated section: The Simulation widget.
|
||
|
||
Well, in fact that's not all, folks. There's also the "Holt graph",
|
||
which is displayed in a separate window, so it doesn't steal precious
|
||
window space to the simulation widget, and also because you may not
|
||
need it if you don't use resources and/or requests in your simulation.
|
||
For more information on this widget, see *note The Holt graph::.
|
||
|
||
|
||
File: sgpem2uman.info, Node: The Schedulables/Requests tree, Next: The Resources list, Prev: Overall view of the main window, Up: From the GUI
|
||
|
||
4.1.2 The Schedulables/Requests tree
|
||
------------------------------------
|
||
|
||
This widget is used to add/edit/remove processes, threads and requests.
|
||
To perform an operation on it, simply right-click, and a
|
||
context-sensitive menu will popup.
|
||
|
||
Each tree level is dedicated to a specific entity:
|
||
* The first level is for *processes*
|
||
|
||
* The second level is for *threads*
|
||
|
||
* The third level is for *requests*
|
||
|
||
Right-clicking on any location over the tree will always allow you
|
||
to add processes, while to add threads or requests you must select a
|
||
process or a thread, respectively. To remove or edit an entity simply
|
||
select it, and the popup menu will contain the remove or edit operation
|
||
specific for that entity.
|
||
|
||
Note also that adding a process, since version 1.0.1, automatically
|
||
adds also a "Main" thread. This is for your convenience: you're still
|
||
able to modify/delete it if you want.
|
||
|
||
Anyway, these functionalities are only useful for a stopped
|
||
simulation. While the simulation is not in a stopped state, a lot of
|
||
dynamic information is displayed by the widget.
|
||
|
||
Let's begin by describing what's the meaning of the colors used to
|
||
highlight the entities' name:
|
||
* *Light Grey* is used for "future" processes, threads, requests and
|
||
subrequests. "future" means an entity in the real world will
|
||
still not exist, since it will "arrive" at a time greater than the
|
||
current instant
|
||
|
||
* *Green* is used for running processes, threads and for allocated
|
||
requests and subrequests
|
||
|
||
* *Yellow* is used for ready processes, threads and for allocable
|
||
requests and subrequests
|
||
|
||
* *Red* is used for blocked processes, threads and for unallocable
|
||
requests and subrequests
|
||
|
||
* *Dark Grey* is used for terminated processes, threads and for
|
||
exhausted requests and subrequests
|
||
|
||
Anyway, to improve readability, the state is also written in the
|
||
second column of the view.
|
||
The dynamic display for processes and threads simply consists of their
|
||
"elapsed time"/"required time" (between parenthesis), and a "current
|
||
priority" field, which is obviously their dynamic priority which may
|
||
change if the scheduling policy decides to do so.
|
||
Probably the format used to display requests is a bit less trivial
|
||
(yes, I'm sarcastic), but since a request has no additional information
|
||
other than its state, it makes sense to condense requests and its
|
||
associated subrequests on a single line.
|
||
So the color of the *at <n>:* represents the state of the request, the
|
||
<n> being the instant at which the request is raised.
|
||
Then there are a series of subrequests, which are displayed as *->*
|
||
(arrows), followed by a colored resource name and two numbers separated
|
||
by a slash. The color of the resource represents the state of the
|
||
subrequest, and the numbers between parenthesis are its "elapsed
|
||
time"/"required time".
|
||
|
||
|
||
File: sgpem2uman.info, Node: The Resources list, Next: The Simulation widget, Prev: The Schedulables/Requests tree, Up: From the GUI
|
||
|
||
4.1.3 The Resources list
|
||
------------------------
|
||
|
||
You can interact with this widget in the same way you interact with the
|
||
*note Schedulables tree: The Schedulables/Requests tree, but since it's
|
||
a plain list, not a tree, it's much more simpler. As you may have
|
||
guesses, since a resource has no elapsed and required time, the numbers
|
||
between parenthesis must be something else. And you are right! The
|
||
numbers displayed just after the resource name are the
|
||
"allocated"/"places", that is, the number of subrequests for that
|
||
resource currently allocated "over" the number of places of the
|
||
resource.
|
||
So let's get to the hot stuff: when the simulation moves from the
|
||
boring stopped state to a running or paused state, below each resource
|
||
will be displayed the subrequests queue. Since a subrequest has no
|
||
name, the name of the thread owning that subrequest will be displayed,
|
||
instead.
|
||
As if that wasn't cool enough, the thread name in the queue is colored
|
||
accordingly with the state of the subrequest!
|
||
|
||
|
||
File: sgpem2uman.info, Node: The Simulation widget, Next: The Holt graph, Prev: The Resources list, Up: From the GUI
|
||
|
||
4.1.4 The Simulation widget
|
||
---------------------------
|
||
|
||
The simulation graph, as his name tell, show graphically the
|
||
simulation progress along the time.
|
||
It represent the processes status at each instant from the simulation
|
||
beginning to the actual one.
|
||
Into the graph is possible to view the processes only or both processes
|
||
and threads.
|
||
|
||
*Watch out:* this graph illustrates the _past_. After each simulation
|
||
step is gone, the corresponding processes'/threads' states are drawn.
|
||
|
||
The graph is divided in three areas:
|
||
* At left there are the processes (and optionally threads) names list
|
||
|
||
* From center to the right take place the graphical area
|
||
|
||
* At the bottom there is the time ruler
|
||
|
||
*The Processes/Threads names list*
|
||
|
||
Here each process is listed in insertion order.
|
||
If the thread visualization is enabled, below every process is shown a
|
||
list of his threads.
|
||
|
||
*The graphical area*
|
||
|
||
It's a rectangular region wich contains some horizontal bars. Each
|
||
bar correspond to a process or thread; the processes' bars are fat, the
|
||
threads' are thin.
|
||
|
||
The bars are composed horizontally to show the story of each process
|
||
and thread. If the process (thread) state change, and this is the
|
||
rule, the corresponding bar change color.
|
||
As default the colors are: green, yellow, red.
|
||
|
||
* *Green* is used for running processes/threads
|
||
|
||
* *Yellow* is used for ready processes/threads (waiting to run)
|
||
|
||
* *Red* is used for blocked processes/threads (waiting for a
|
||
resource)
|
||
|
||
The bar starts when the process or thread begin, ends when it die.
|
||
The length of the bar correspond to the time life of the process or
|
||
thread.
|
||
|
||
*The time ruler*
|
||
|
||
Below the graphical area there is a time ruler from 0 to the current
|
||
instant.
|
||
The last represented time is the _past_ instant.
|
||
|
||
The first click on play button will show only notch 0 and no process
|
||
bars.
|
||
At the second time, on the ruler, will be notches 0 and 1 and
|
||
eventually the squares corresponding to living processes or threads.
|
||
The other clicks... are all the same!
|
||
|
||
*How to show/hide threads*
|
||
|
||
With the menu item "Show/Hide Threads" under the "View" menu the
|
||
user can enable or disable threads visibility.
|
||
|
||
*Scaling the graph*
|
||
|
||
The user can select a scaling mode to view the graph.
|
||
This option is available with a popup menu right clicking in client
|
||
area.
|
||
|
||
The options available are:
|
||
* *No scaling* (default mode) the graph isn't scaled at all. A
|
||
white space can appear at right or bottom of the graph or even
|
||
the dimension can exceed client area. With horizontal and vertical
|
||
scrollbar the user can view all the graph surface.
|
||
|
||
* *Fit in window* the graph is resized to make visible every part of
|
||
the graph. A white (sometimes big) space can appear at right or
|
||
bottom of the graph.
|
||
|
||
* *Stretch in window*like above the graph is resized but even
|
||
stretched to cover all client area.
|
||
Always one of these commands isn't available at a time; the current
|
||
mode doesn't appear because there isn't any reason to choose it.
|
||
|
||
|
||
File: sgpem2uman.info, Node: The Holt graph, Next: The Preferences dialog, Prev: The Simulation widget, Up: From the GUI
|
||
|
||
4.1.5 The Holt graph
|
||
--------------------
|
||
|
||
The graph show the simulation status at _this time_.
|
||
It represent resources, processes or threads (and status), requests for
|
||
resources and allocation.
|
||
|
||
If the user choose to view processes then a circle per process is
|
||
displayed, if she/he choose to view threads only a circle per thread
|
||
(and no process) is displayed.
|
||
|
||
Resources are drawn as squares, processes and threads are circular,
|
||
requests and allocations are in form of arrows.
|
||
In center of resources are printed two lines: the name at top, the
|
||
used/total places at bottom.
|
||
Into schedulables is shown their name.
|
||
An arrow from process (thread) to a resource is a request from the
|
||
process to have the resource; an arrow from the resource to the process
|
||
denote the allocation of the resource to the process.
|
||
|
||
The colors, as usual, are: green, yellow, red.
|
||
|
||
* *Green* is used for running processes/threads
|
||
|
||
* *Yellow* is used for ready processes/threads (waiting to run)
|
||
|
||
* *Red* is used for blocked processes/threads (waiting for a
|
||
resource)
|
||
|
||
*How to show processes or threads*
|
||
|
||
With the menu item "Show/Hide Threads" under the "View" menu the
|
||
user can switch from processes to threads visibility.
|
||
|
||
*How to show or hide the Holt Window*
|
||
|
||
Holt graph, for pratical reasons, is placed in a separate frame out
|
||
of the main application window.
|
||
With the item "Show/Hide Holt graph" of the "View" menu is possible to
|
||
show or hide this window. To close is always possible to use the
|
||
standard close button or system menu command.
|
||
|
||
*Changing graph disposition*
|
||
|
||
The user can select the disposition of elements in the graph.
|
||
This option is available with a popup menu right clicking in client
|
||
area.
|
||
|
||
The options available are:
|
||
* *Dispose vertical* items are arranged vertially in two columns,
|
||
resources at left, processes (or threads) at right.
|
||
|
||
* *Dispose horizontal* items are arranged horizontally in two rows,
|
||
resources at top, processes (or threads) at bottom.
|
||
|
||
* *Dispose circular* the items are disposed along a circle.
|
||
|
||
* *Auto dispose* (default mode) one of above is select in function of
|
||
the aspect ratio of the window
|
||
Always one of these commands isn't available at a time; the current
|
||
mode doesn't appear because there isn't any reason to choose it.
|
||
|
||
*Changing size and shape*
|
||
|
||
The user can change size of the Holt window.
|
||
As the window change size, his contents is scaled to fit into the
|
||
client area.
|
||
|
||
If the disposition is set in _"Auto dispose"_ mode then the
|
||
disposition can change during the resizing operation as described
|
||
following.
|
||
If the height/width ratio is >= 5/3 the items are arranged vertially in
|
||
two columns, resources at left, processes (or threads) at right.
|
||
If the height/width ratio is <= 3/5 the items are arranged horizontally
|
||
in two rows, resources at top, processes (or threads) at bottom.
|
||
Otherwise the items are disposed along a circle.
|
||
|
||
|
||
File: sgpem2uman.info, Node: The Preferences dialog, Next: Controlling the simulation, Prev: The Holt graph, Up: From the GUI
|
||
|
||
4.1.6 The Preferences dialog
|
||
----------------------------
|
||
|
||
The preferences window allow the user to set the simulation speed. The
|
||
simulation speed is minimum waiting time between a step and an other;
|
||
since computing the next step of the simulation may require the
|
||
allocation of many resources, the specified speed may only be set as a
|
||
minimum.
|
||
|
||
The preferences window also allow the user to add and remove the
|
||
directories where policies and the plugins are found and loaded from.
|
||
|
||
Changes regarding policies and plugins will be applied at the next
|
||
run of SGPEM.
|
||
|
||
Preferences are saved and loaded from the sgpem.cfg file located in
|
||
the installation directory. Preferences are loaded when the
|
||
application is started, and saved when the "Close" button of the
|
||
dialogis pressed.
|
||
|
||
|
||
File: sgpem2uman.info, Node: Controlling the simulation, Next: (none), Prev: The Preferences dialog, Up: From the GUI
|
||
|
||
4.1.7 Controlling the simulation
|
||
--------------------------------
|
||
|
||
The simulation itself is not interactive, so it may be thought as a
|
||
recording.
|
||
|
||
From a mathematical point of view, every simulation has an instant,
|
||
called its *end*, after wich no significant changes invove the
|
||
simulated entities. Our simulator does reproduce simualations from the
|
||
beginning to the end, and not further.
|
||
|
||
4.1.7.1 Simulation reproduction controls
|
||
........................................
|
||
|
||
Controls over the simulation reproduction are very similar to those of a
|
||
digital audio player.
|
||
|
||
The "play" button starts the reproduction, the "pause" button pauses
|
||
it, and the "stop" button stops it. After the simulation is stopped,
|
||
the last reproduced information is left on the screen, as if the
|
||
simulation were paused. Anyway, pressing play after having stopped the
|
||
simulation will start the reproducion from the beginning of the
|
||
recording.
|
||
|
||
4.1.7.2 Simulation reproduction modes
|
||
.....................................
|
||
|
||
If the simulation play mode is set to *continuous*, reproduction of the
|
||
simulation will continue until the end is reached. Otherwise the
|
||
simulation will pause after every single advance in reproduction. The
|
||
simulation mode may be selected on the "Simulation" menu.
|
||
|
||
4.1.7.3 Caching issues
|
||
......................
|
||
|
||
The content of the simulation itself is calculated on demand, and
|
||
cached, so the first reproduction will usually be slightly slower than
|
||
the following ones.
|
||
|
||
When a simulation is stopped the cache is *not* erased. The cache is
|
||
erased each time the user *modifies* the simulated environment, by
|
||
adding, removing or editing any kind of entity, or by changing any
|
||
policy or any of its parameters.
|
||
|
||
This is also the reason for simulations using the lottery policy
|
||
will sometimes be reproduced identical.
|
||
|
||
|
||
File: sgpem2uman.info, Node: From the commandline, Next: (none), Prev: From the GUI, Up: Using SGPEM
|
||
|
||
4.2 From the commandline
|
||
========================
|
||
|
||
* Menu:
|
||
|
||
|
||
* SGPEM Commands:: Here you'll find a set of commands available
|
||
from the command line
|
||
* SGPEM Output:: Interpretation of the output
|
||
|
||
|
||
File: sgpem2uman.info, Node: SGPEM Commands, Next: SGPEM Output, Prev: From the commandline, Up: From the commandline
|
||
|
||
4.2.1 SGPEM Commands
|
||
--------------------
|
||
|
||
SGPEMv2 commands are case-insensitive, and use extensively numerical
|
||
identifiers, which is annoying, but since there is no restriction to
|
||
the name of the entities, it is the only way to be sure they're uniquely
|
||
identifiable.
|
||
Use the `show' command to obtain the numerical identifiers you need.
|
||
For most kind of entities, identifiers should not be influenced by
|
||
additions, but they may be affected by removals. Also, policies are
|
||
dynamically loaded at startup, so it is highly recommended you don't
|
||
make assumptions on the relation between policies and their identifiers
|
||
if the application is run several times.
|
||
A list of the commands, with a detailed description follows:
|
||
|
||
*`help <string>'*
|
||
If <string> is a valid command, it prints the usage instructions
|
||
for that specific command, otherwise prints the list of supported
|
||
commands
|
||
|
||
*`run'*
|
||
Starts the simulation. It can be continuous or step-by-step
|
||
depending on the mode configured with set continuous
|
||
(default=true).
|
||
The output of run is a snapshot of the state of the simulation at
|
||
each instant.
|
||
The instant 0 represents the initial state, during which no
|
||
process is running. The scheduler activity begins at instant 1.
|
||
|
||
*`pause'*
|
||
Pauses the simulation. The next call to run will continue it.
|
||
|
||
*`stop'*
|
||
Stops the simulation. The next call to run will bring the
|
||
simulation to the first instant and start it.
|
||
|
||
*`configure <entity>'*
|
||
Where <entity> may be cpu-policy or resource-policy.
|
||
This is currently the only way to control the behaviour of
|
||
policies without modifying their source code.
|
||
|
||
*`get <attr_name>'*
|
||
Where <attr_name> may be simulation-tick or continuous.
|
||
|
||
*`set <attr_name> [=] <value>'*
|
||
Where <attr_name> may be simulation-tick, continuous, cpu-policy
|
||
or resource-policy.
|
||
*simulation-tick* is the time between steps in a continuous
|
||
simulation, in milliseconds, *continuous* is a boolean ("true" or
|
||
"false") indicating whether the simulation should advance
|
||
continuosly or step-by-step. By default it's value is "true".
|
||
|
||
*`show'*
|
||
Displays the name of the entities (if available) and other
|
||
informations prefixed by its numeric identifier.
|
||
Syntax depends from entities being displayed:
|
||
* `show processes | resources | cpu-policies |
|
||
resource-policies'
|
||
|
||
* `show threads <process_id>' With <process_id> being the
|
||
numeric identifier of the parent process
|
||
|
||
* `show requests <process_id> <thread_id>' With <thread_id>
|
||
being the numeric identifier of the thread child of process
|
||
identified by <process_id>
|
||
|
||
* `show subrequests <process_id> <thread_id> <request_id>'
|
||
Where the numeric ids follow the same logic of the previous
|
||
commands
|
||
|
||
* `show statistics' Shows statistics for the whole simulation
|
||
for the current instant
|
||
|
||
*`add'*
|
||
Adds an entity by using a questionary-like approach.
|
||
Syntax depends from entity being added:
|
||
* `add process | resource'
|
||
|
||
* `add thread <process_id>' With <process_id> being the
|
||
numeric identifier of the parent process
|
||
|
||
* `add request <process_id> <thread_id>' With <thread_id>
|
||
being the numeric identifier of the thread child of process
|
||
identified by <process_id>
|
||
|
||
* `add subrequest <process_id> <thread_id> <request_id>'
|
||
Where the numeric ids follow the same logic of the previous
|
||
commands
|
||
|
||
*`remove'*
|
||
Removes an entity.
|
||
Syntax depends from entity being removed:
|
||
* `remove process | resource <id>' Where <id> is the process
|
||
or resource identifier
|
||
|
||
* `remove thread <process_id> <thread_id>' With <process_id>
|
||
being the identifier of the parent process, and <thread_id>
|
||
the id of the thread to be removed
|
||
|
||
* `remove request <process_id> <thread_id> <request_id>'
|
||
Where the numeric ids follow the same logic of the previous
|
||
commands
|
||
|
||
* `remove subrequest <process_id> <thread_id> <request_id>
|
||
<subrequest_id>' Where the numeric ids follow the same
|
||
logic of the previous commands
|
||
|
||
*`save <filename>'*
|
||
Saves the simulation to file <filename>, which may be a path in a
|
||
format suitable for the operating system used.
|
||
|
||
*`load <filename>'*
|
||
Loads a simulation from file <filename>, which may be a path in a
|
||
format suitable for the operating system used.
|
||
|
||
*`quit'*
|
||
Gently closes the program. You may also use the `C-d' combination
|
||
to obtain the same effect, but only from the "main" command
|
||
prompt, not inside wizards for adding entities or for configuring
|
||
policies.
|
||
|
||
|
||
|
||
File: sgpem2uman.info, Node: SGPEM Output, Next: (none), Prev: SGPEM Commands, Up: From the commandline
|
||
|
||
4.2.2 SGPEM Output
|
||
------------------
|
||
|
||
The output of RUN is pretty complex.
|
||
Example:
|
||
|
||
|
||
>>>> 4
|
||
READY QUEUE: { Anassimandro ~ }
|
||
RESOURCES:
|
||
0. forchetta, with 1 places
|
||
queue: { [Anassimene] || Pitagora ~ Pitagora }
|
||
|
||
PROCESSES: state arrival requiring elapsed priority res_id
|
||
1. Pitagorici BLOCKED 0 4 0 0
|
||
1. Pitagora BLOCKED 0 4 0 0
|
||
1.1 forchetta UNALLOCABLE 0 4 0 0
|
||
1.2 forchetta UNALLOCABLE 0 4 0 0
|
||
2.1 forchetta FUTURE 2 4 0 0
|
||
2. Scuola di Mileto >> RUNNING << 3 8 1 0
|
||
1. Anassimene >> RUNNING << 0 6 1 0
|
||
1.1 forchetta ALLOCATED 0 2 1 0
|
||
2. Anassimandro READY 0 2 0 0
|
||
1.1 forchetta FUTURE 0 2 0 0
|
||
|
||
The first number (4, in this example) is the current instant of the
|
||
simulation.
|
||
Just below there's the ready queue, containing the threads ready to be
|
||
executed, it'll be up to the scheduling policy to decide what to do
|
||
with them.
|
||
Then there are resources. The number just before their name is their
|
||
numerical identifier (the one displayed also by `show'). Each resource
|
||
has its subrequests queue, where the leftmost element is the first in
|
||
the queue (since subrequests have no name, the name of the thread
|
||
issuing it is used). Elements in the queue are normally separated by a
|
||
"~", while a "||" is used to separate allocable subrequest from
|
||
unallocable ones (allocables are to the left of the separator,
|
||
unallocables to the right).
|
||
Finally there are processes, threads and requests. The hieararchy is
|
||
similar to the one used for the *note schedulables tree: The
|
||
Schedulables/Requests tree, except that requests are expanded, and only
|
||
subrequests are shown. The number used for processes and threads is
|
||
simply their numerical identifier, as it is for resources.
|
||
There are two number separated by a dot for subrequests, the first is
|
||
the numerical identifier of the request, the second is the indentifier
|
||
of the subrequest itself.
|
||
For this kind of entities, a tabular format is used, and fields are
|
||
left blank if the information is not available for an entity. The name
|
||
of the columns should be self-explaining.
|
||
|
||
File: sgpem2uman.info, Node: Extending SGPEM, Next: License, Prev: Using SGPEM, Up: Top
|
||
|
||
5 Extending SGPEM
|
||
*****************
|
||
|
||
* Menu:
|
||
|
||
|
||
* Writing new policies:: Steps that must be followed to insert a new policy
|
||
* Writing plugins::
|
||
|
||
|
||
File: sgpem2uman.info, Node: Writing new policies, Next: Writing plugins, Prev: Extending SGPEM, Up: Extending SGPEM
|
||
|
||
5.1 Writing new policies
|
||
========================
|
||
|
||
All built-in policies are implemented in Python, but don't worry: you
|
||
don't have to be a Python expert to write a new policy. We'll explain
|
||
you how to write a new policy on an simple example of FCFS policy. Then
|
||
a more complex example will follow: a Round Robin policy that uses
|
||
pre-emption by priority.
|
||
|
||
Now let's get started, all you have to do to create your own policy
|
||
is to change the few bold lines of the following example. Also remember
|
||
that the name of the class have to be the same of the name of the file
|
||
(minus the `.py' file extension, of course).
|
||
|
||
5.1.1 A beginner example: First Come First Served
|
||
-------------------------------------------------
|
||
|
||
01 from CPUPolicy import CPUPolicy
|
||
02 class fcfs(Policy) :
|
||
03 def __init__(self):
|
||
04 pass;
|
||
|
||
05 def configure(self):
|
||
*06 print 'No options to configure for fcfs'*
|
||
|
||
07 def is_preemptive(self):
|
||
*08 return False*
|
||
|
||
09 def get_time_slice(self):
|
||
*10 return -1*
|
||
|
||
11 def sort_queue(self, event, queue):
|
||
*12 cmpf = lambda a, b: \
|
||
a.get_schedulable().get_arrival_time() + \
|
||
a.get_process().get_arrival_time <= \
|
||
b.get_schedulable().get_arrival_time() + \
|
||
b.get_process().get_arrival_time
|
||
13 self.sort(queue,cmpf)*
|
||
|
||
|
||
|
||
body of `def configure(self)': line 06
|
||
Configure policy to initial values. This is called just before a
|
||
simulation starts, and it is responsible to define the parameters
|
||
the policy wants to expose to the user. For example, it may make
|
||
the return value returned by `is_preemptive()' configurable, or to
|
||
register an integer value for a the time slice duration.
|
||
|
||
body of `def is_preemptive(self):' line 08
|
||
It says whether the policy wants to be preemptive, other than by
|
||
normal time slice termination (if a positive time slice has been
|
||
provided).
|
||
|
||
The possible return values are:
|
||
1. `True': If the policy returns True, it declares that it wants
|
||
the running thread to be released if a thread at higher
|
||
priority is put at the beginning of the ready threads queue.
|
||
|
||
This is achieved by putting the current running thread, if
|
||
there is one, onto the ready queue. It is up to you, into the
|
||
`sort_queue()' method, to manage this special case.
|
||
|
||
2. `False': The policy always waits the end of the time slice
|
||
(or a thread blocking/termination) before selecting a new
|
||
running thread, even if it has greater priority than the
|
||
current one.
|
||
|
||
There will never be a running thread in the ready queue
|
||
passed to `sort_queue()'.
|
||
|
||
|
||
Please note how the word "priority" here has a general meaning: it
|
||
indicates every thread than can bubble up the sorted ready queue
|
||
and come before another. So it's up to Policy.sort_queue() to give
|
||
it a precise meaning.
|
||
|
||
|
||
body of `def get_time_slice(self):' line 10
|
||
Returns how long is a time-slice for this policy. A time sliced
|
||
policy should return a positive integer value, a policy which
|
||
doesn't use slices should instead return `-1'. You're encouraged
|
||
to use a user-configurable parameter via `Policy.configure()' if
|
||
the policy is time-sliced, to ensure greater flexibility.
|
||
|
||
|
||
body of `def sort_queue(self, event, queue):' line 12,13
|
||
Sort the queue of ready threads. This method is called by the
|
||
scheduler at each step of the simulation to sort the ready threads
|
||
queue. It is the core of your policy: when scheduler has to select
|
||
a new thread it will always try to take the first of the queue. If
|
||
it cannot run for some reason (for example, it immediately
|
||
blocks), the second is selected and so on, until the end of the
|
||
queue.
|
||
|
||
Remember that if `is_preemptible()' returns True, you may have a
|
||
running thread in the queue. See the following example for some
|
||
tips about how to manage this case.
|
||
|
||
Pay attention to the fact that we used the `<=' relation at line
|
||
`12', and not a simple `<'. This is because `queue.sort()' uses a
|
||
in-place implementation of quicksort. *Note
|
||
ReadyQueue.sort_queue()::. If your policy behaves strangely, this
|
||
may be the cause.
|
||
|
||
|
||
5.1.2 Exposed interface: what you can use
|
||
-----------------------------------------
|
||
|
||
This is a list of exported interfaces that you can use from your policy
|
||
script to manipulate SGPEMv2 exported objects.
|
||
|
||
If you want to see what methods a Python object exports, remember
|
||
that you can also use the built-in `dir()' Python function.
|
||
|
||
5.1.2.1 Configuring parameters
|
||
..............................
|
||
|
||
TODO: list and describe all methods exposed from PolicyParameters. In
|
||
the meantime, see the example below about the RR policy with priority.
|
||
|
||
5.1.2.2 Methods for manipulating the ready queue
|
||
................................................
|
||
|
||
The parameter `queue' passed to `CPUPolicy.sort_queue()' is of type
|
||
`ReadyQueue'. This is a description of the available methods:
|
||
|
||
`ReadyQueue.sort_queue(queue, compare_function)'
|
||
This is the function that actually does the sorting of the queue
|
||
for you. You can of course avoid to call this method and sort the
|
||
queue by hand (the "lottery" policy for example doesn't call it).
|
||
|
||
It takes two parameters: the first is the queue, and the second is
|
||
a compare function. Usually you'll want to use a simple
|
||
lambda-function defined in the way you can see in the above and
|
||
following examples.
|
||
|
||
Remember that this function will internally use a in-place version
|
||
of quicksort, which is a stable sorting algorithm only when
|
||
employed with a less-or-equal relation("`<='") or a
|
||
greater-or-equal one ("`>='"). Otherwise the queue would still be
|
||
sorted, but two adjacent threads that have the same value for a
|
||
given property would be swapped. This might be indesiderable with
|
||
certain policies, and could lead to unexpected results, so be
|
||
careful.
|
||
|
||
`ReadyQueue.size()'
|
||
Returns the number of elements in the queue.
|
||
|
||
`ReadyQueue.get_item_at(position)'
|
||
Returns the thread contained at the given position of the queue,
|
||
where `0' means the front, and `queue.size() - 1' means the last
|
||
element (the back) of the queue. Trying to access an element
|
||
outside the range [0, queue size) will raise an exception.
|
||
|
||
`ReadyQueue.bubble_to_front(position)'
|
||
Moves the item at the given position up in the queue until it
|
||
reaches the front, preserving the order of the other threads.
|
||
Trying to access an element outside the range [0, queue size) will
|
||
throw an exception at you.
|
||
|
||
`ReadyQueue.swap(position_a, position_b)'
|
||
Swaps the element in position a with the element in position b.
|
||
This is used mainly by the internal quicksort implementation, but
|
||
you may want to employ it directly in some cases, too. As you may
|
||
have already guessed, trying to access an element outside of the
|
||
queue will raise an exception.
|
||
|
||
|
||
5.1.2.3 Properties of schedulable entities
|
||
..........................................
|
||
|
||
All schedulables, both threads and processes, implement the following
|
||
methods:
|
||
|
||
`get_arrival_time()'
|
||
Returns the time a schedulable arrives to the CPU. For a thread,
|
||
it is relative to the time his parent process is spawned. For a
|
||
process, it is the absolute time value.
|
||
|
||
So, a thread will arrive to the CPU after `get_arrival_time() +
|
||
get_process().get_arrival_time()' units.
|
||
|
||
`get_elapsed_time()'
|
||
Returns for how many time units a schedulable has been running up
|
||
until now.
|
||
|
||
`get_last_acquisition()'
|
||
Returns the last time a schedulable has been selected for
|
||
scheduling (that is, to become the running one).
|
||
|
||
`get_last_release()'
|
||
Returns the last time a schedulable had stopped being scheduled as
|
||
a running and has been preempted. Note that this also happens
|
||
every time a time-slice ends.
|
||
|
||
`get_base_priority()'
|
||
Returns the priority a schedulable has been spawned with.
|
||
|
||
`get_current_priority()'
|
||
Returns the current priority. It is usually given by
|
||
`get_base_priority() + priority_push'. See below.
|
||
|
||
`set_priority_push(new_value = 0)'
|
||
Sets the priority push to change the base priority of a
|
||
schedulable. It is the only method available that changes the
|
||
state of a schedulable.
|
||
|
||
`get_total_cpu_time()'
|
||
Returns the time a schedulable will run before terminating.
|
||
|
||
`get_state()'
|
||
Returns a string describing the state of a schedulable. It can be:
|
||
|
||
1. "future"
|
||
|
||
2. "ready"
|
||
|
||
3. "running"
|
||
|
||
4. "blocked"
|
||
|
||
5. "terminated"
|
||
|
||
|
||
`get_name()'
|
||
Returns a string with the name the user gave to the schedulable.
|
||
|
||
|
||
|
||
|
||
Class `Thread' has another method, which is `get_process()'. It
|
||
returns the father process. Class `Process' behaves similarly by
|
||
providing a `get_threads()' method that returns a list of children
|
||
threads.
|
||
|
||
5.1.3 A more complete example: Round Robin with priority
|
||
--------------------------------------------------------
|
||
|
||
Now, let's see a more interesting (and a little more complex) example:
|
||
a Round Robin by priority policy that can optionally also work with
|
||
pre-emption by priority.
|
||
|
||
|
||
|
||
00 from CPUPolicy import CPUPolicy
|
||
01
|
||
02 class rr_priority(CPUPolicy) :
|
||
03 """Round Robin scheduling policy that takes priority in account.
|
||
04
|
||
05 No lower priority thread can run if a higher
|
||
06 priority thread exists. If pre-emptive by priority, a
|
||
07 higher-priority thread becoming ready even in the middle
|
||
08 of a time slice will pre-empt the running thread. Else,
|
||
09 the time slice will have to end before the former can run."""
|
||
10
|
||
11 def __init__(self):
|
||
12 pass;
|
||
13
|
||
14 def configure(self):
|
||
15 param = self.get_parameters()
|
||
16 param.register_int("Time slice", 1, 10000, True, 2)
|
||
17 param.register_int("Is preemptive?", 0, 1, True, 1)
|
||
18
|
||
19 def is_preemptive(self):
|
||
20 value = self.get_parameters().get_int("Is preemptive?")
|
||
21 if value == 0:
|
||
22 return False
|
||
23 else:
|
||
24 return True
|
||
25
|
||
26 def get_time_slice(self):
|
||
27 return self.get_parameters().get_int("Time slice")
|
||
28
|
||
29 def sort_queue(self, queue):
|
||
30 by_ltime = lambda a, b: \
|
||
31 a.get_last_acquisition() <= \
|
||
32 b.get_last_acquisition()
|
||
33 by_prio = lambda a, b: \
|
||
34 a.get_current_priority() <= \
|
||
35 b.get_current_priority()
|
||
36
|
||
37 self.sort(queue,by_ltime)
|
||
38 self.sort(queue,by_prio)
|
||
39
|
||
40 # manage preemption: see if we've a running thread
|
||
41 # in the ready queue, and if it can still run
|
||
42 if self.is_preemptive() == True:
|
||
43 higher_prio = queue.get_item_at(0).get_current_priority()
|
||
44 i = 0
|
||
45 while i < queue.size():
|
||
46 sched = queue.get_item_at(i)
|
||
47 priority = sched.get_current_priority()
|
||
48 if(priority != higher_prio):
|
||
49 break
|
||
50 if sched.get_state() == "running":
|
||
51 queue.bubble_to_front(i)
|
||
52 i += 1
|
||
|
||
We've also added a description of the class immediately following
|
||
the class declaration (lines `03-09'). This is what is returned as the
|
||
policy description in the frontend. You may want to document your
|
||
policies in the same way too.
|
||
|
||
Now, let's see the most complex parts together:
|
||
|
||
`configure()'
|
||
There are three types of parameters you can register in the value
|
||
returned by `self.get_parameters()', and they are integer
|
||
parameters, float parameters and strings. Usually boolean values
|
||
can be simulated by registering a integer parameter limited in the
|
||
interval [0, 1]. *Note Configuring parameters::, for the exposed
|
||
interface.
|
||
|
||
`is_preemptive()'
|
||
TODO: write me
|
||
|
||
`sort_queue()'
|
||
Here there are quite a lot of things going on, so let's tackle them
|
||
one by one.
|
||
|
||
At line `30' we create a lambda-function that says to sort the
|
||
queue by last aquisition time, so that threads that have been
|
||
aquired recently end up at the back of the queue (which is exactly
|
||
what a Round Robin policy should do).
|
||
|
||
Then, at line `33', we create another lambda-function, this time
|
||
because we want to sort the queue by priority, too.
|
||
|
||
Done this, we let quicksort do the hard job at lines `37-38'.
|
||
|
||
Since we may have pre-emption enabled, we may have a running
|
||
thread on the ready queue (if one exists at the current instant).
|
||
But what happens if the running thread was put in the queue, and
|
||
we just sorted it?
|
||
|
||
Unfortunately, having the greatest last aquisition time, the
|
||
running thread would end at the back of the queue, thus never
|
||
being selected to run for more than a single time unit if the
|
||
queue is non-empty and there are other threads with the same
|
||
priority!
|
||
|
||
The solution is to check if there is a thread with state "running"
|
||
at the beginning of the queue, between those that have the same
|
||
priority. If there's one, we make it bubble to the top of the
|
||
queue.
|
||
|
||
This is the explanation for lines `42-52'.
|
||
|
||
|
||
|
||
File: sgpem2uman.info, Node: Writing plugins, Next: (none), Prev: Writing new policies, Up: Extending SGPEM
|
||
|
||
5.2 Writing plugins
|
||
===================
|
||
|
||
Writing plugins for SGPEMv2 goes outside the scope of this manual. For
|
||
some informations on how to extend it with a plugin of yours, *Note
|
||
Writing your own plugins: (sgpem2dman)Top.
|
||
|
||
|
||
File: sgpem2uman.info, Node: License, Next: Concept index, Prev: Extending SGPEM, Up: Top
|
||
|
||
Appendix A License
|
||
******************
|
||
|
||
*GNU Free Documentation License*
|
||
Version 1.2, November 2002
|
||
|
||
Copyright (C) 2000,2001,2002 Free Software Foundation, Inc.
|
||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||
|
||
Everyone is permitted to copy and distribute verbatim copies
|
||
of this license document, but changing it is not allowed.
|
||
|
||
0. PREAMBLE
|
||
|
||
The purpose of this License is to make a manual, textbook, or other
|
||
functional and useful document "free" in the sense of freedom: to
|
||
assure everyone the effective freedom to copy and redistribute it,
|
||
with or without modifying it, either commercially or
|
||
noncommercially. Secondarily, this License preserves for the
|
||
author and publisher a way to get credit for their work, while not
|
||
being considered responsible for modifications made by others.
|
||
|
||
This License is a kind of "copyleft", which means that derivative
|
||
works of the document must themselves be free in the same sense.
|
||
It complements the GNU General Public License, which is a copyleft
|
||
license designed for free software.
|
||
|
||
We have designed this License in order to use it for manuals for
|
||
free software, because free software needs free documentation: a
|
||
free program should come with manuals providing the same freedoms
|
||
that the software does. But this License is not limited to
|
||
software manuals; it can be used for any textual work, regardless
|
||
of subject matter or whether it is published as a printed book.
|
||
We recommend this License principally for works whose purpose is
|
||
instruction or reference.
|
||
|
||
1. APPLICABILITY AND DEFINITIONS
|
||
|
||
This License applies to any manual or other work, in any medium,
|
||
that contains a notice placed by the copyright holder saying it
|
||
can be distributed under the terms of this License. Such a notice
|
||
grants a world-wide, royalty-free license, unlimited in duration,
|
||
to use that work under the conditions stated herein. The
|
||
"Document", below, refers to any such manual or work. Any member
|
||
of the public is a licensee, and is addressed as "you". You
|
||
accept the license if you copy, modify or distribute the work in a
|
||
way requiring permission under copyright law.
|
||
|
||
A "Modified Version" of the Document means any work containing the
|
||
Document or a portion of it, either copied verbatim, or with
|
||
modifications and/or translated into another language.
|
||
|
||
A "Secondary Section" is a named appendix or a front-matter section
|
||
of the Document that deals exclusively with the relationship of the
|
||
publishers or authors of the Document to the Document's overall
|
||
subject (or to related matters) and contains nothing that could
|
||
fall directly within that overall subject. (Thus, if the Document
|
||
is in part a textbook of mathematics, a Secondary Section may not
|
||
explain any mathematics.) The relationship could be a matter of
|
||
historical connection with the subject or with related matters, or
|
||
of legal, commercial, philosophical, ethical or political position
|
||
regarding them.
|
||
|
||
The "Invariant Sections" are certain Secondary Sections whose
|
||
titles are designated, as being those of Invariant Sections, in
|
||
the notice that says that the Document is released under this
|
||
License. If a section does not fit the above definition of
|
||
Secondary then it is not allowed to be designated as Invariant.
|
||
The Document may contain zero Invariant Sections. If the Document
|
||
does not identify any Invariant Sections then there are none.
|
||
|
||
The "Cover Texts" are certain short passages of text that are
|
||
listed, as Front-Cover Texts or Back-Cover Texts, in the notice
|
||
that says that the Document is released under this License. A
|
||
Front-Cover Text may be at most 5 words, and a Back-Cover Text may
|
||
be at most 25 words.
|
||
|
||
A "Transparent" copy of the Document means a machine-readable copy,
|
||
represented in a format whose specification is available to the
|
||
general public, that is suitable for revising the document
|
||
straightforwardly with generic text editors or (for images
|
||
composed of pixels) generic paint programs or (for drawings) some
|
||
widely available drawing editor, and that is suitable for input to
|
||
text formatters or for automatic translation to a variety of
|
||
formats suitable for input to text formatters. A copy made in an
|
||
otherwise Transparent file format whose markup, or absence of
|
||
markup, has been arranged to thwart or discourage subsequent
|
||
modification by readers is not Transparent. An image format is
|
||
not Transparent if used for any substantial amount of text. A
|
||
copy that is not "Transparent" is called "Opaque".
|
||
|
||
Examples of suitable formats for Transparent copies include plain
|
||
ASCII without markup, Texinfo input format, LaTeX input format,
|
||
SGML or XML using a publicly available DTD, and
|
||
standard-conforming simple HTML, PostScript or PDF designed for
|
||
human modification. Examples of transparent image formats include
|
||
PNG, XCF and JPG. Opaque formats include proprietary formats that
|
||
can be read and edited only by proprietary word processors, SGML or
|
||
XML for which the DTD and/or processing tools are not generally
|
||
available, and the machine-generated HTML, PostScript or PDF
|
||
produced by some word processors for output purposes only.
|
||
|
||
The "Title Page" means, for a printed book, the title page itself,
|
||
plus such following pages as are needed to hold, legibly, the
|
||
material this License requires to appear in the title page. For
|
||
works in formats which do not have any title page as such, "Title
|
||
Page" means the text near the most prominent appearance of the
|
||
work's title, preceding the beginning of the body of the text.
|
||
|
||
A section "Entitled XYZ" means a named subunit of the Document
|
||
whose title either is precisely XYZ or contains XYZ in parentheses
|
||
following text that translates XYZ in another language. (Here XYZ
|
||
stands for a specific section name mentioned below, such as
|
||
"Acknowledgements", "Dedications", "Endorsements", or "History".)
|
||
To "Preserve the Title" of such a section when you modify the
|
||
Document means that it remains a section "Entitled XYZ" according
|
||
to this definition.
|
||
|
||
The Document may include Warranty Disclaimers next to the notice
|
||
which states that this License applies to the Document. These
|
||
Warranty Disclaimers are considered to be included by reference in
|
||
this License, but only as regards disclaiming warranties: any other
|
||
implication that these Warranty Disclaimers may have is void and
|
||
has no effect on the meaning of this License.
|
||
|
||
2. VERBATIM COPYING
|
||
|
||
You may copy and distribute the Document in any medium, either
|
||
commercially or noncommercially, provided that this License, the
|
||
copyright notices, and the license notice saying this License
|
||
applies to the Document are reproduced in all copies, and that you
|
||
add no other conditions whatsoever to those of this License. You
|
||
may not use technical measures to obstruct or control the reading
|
||
or further copying of the copies you make or distribute. However,
|
||
you may accept compensation in exchange for copies. If you
|
||
distribute a large enough number of copies you must also follow
|
||
the conditions in section 3.
|
||
|
||
You may also lend copies, under the same conditions stated above,
|
||
and you may publicly display copies.
|
||
|
||
3. COPYING IN QUANTITY
|
||
|
||
If you publish printed copies (or copies in media that commonly
|
||
have printed covers) of the Document, numbering more than 100, and
|
||
the Document's license notice requires Cover Texts, you must
|
||
enclose the copies in covers that carry, clearly and legibly, all
|
||
these Cover Texts: Front-Cover Texts on the front cover, and
|
||
Back-Cover Texts on the back cover. Both covers must also clearly
|
||
and legibly identify you as the publisher of these copies. The
|
||
front cover must present the full title with all words of the
|
||
title equally prominent and visible. You may add other material
|
||
on the covers in addition. Copying with changes limited to the
|
||
covers, as long as they preserve the title of the Document and
|
||
satisfy these conditions, can be treated as verbatim copying in
|
||
other respects.
|
||
|
||
If the required texts for either cover are too voluminous to fit
|
||
legibly, you should put the first ones listed (as many as fit
|
||
reasonably) on the actual cover, and continue the rest onto
|
||
adjacent pages.
|
||
|
||
If you publish or distribute Opaque copies of the Document
|
||
numbering more than 100, you must either include a
|
||
machine-readable Transparent copy along with each Opaque copy, or
|
||
state in or with each Opaque copy a computer-network location from
|
||
which the general network-using public has access to download
|
||
using public-standard network protocols a complete Transparent
|
||
copy of the Document, free of added material. If you use the
|
||
latter option, you must take reasonably prudent steps, when you
|
||
begin distribution of Opaque copies in quantity, to ensure that
|
||
this Transparent copy will remain thus accessible at the stated
|
||
location until at least one year after the last time you
|
||
distribute an Opaque copy (directly or through your agents or
|
||
retailers) of that edition to the public.
|
||
|
||
It is requested, but not required, that you contact the authors of
|
||
the Document well before redistributing any large number of
|
||
copies, to give them a chance to provide you with an updated
|
||
version of the Document.
|
||
|
||
4. MODIFICATIONS
|
||
|
||
You may copy and distribute a Modified Version of the Document
|
||
under the conditions of sections 2 and 3 above, provided that you
|
||
release the Modified Version under precisely this License, with
|
||
the Modified Version filling the role of the Document, thus
|
||
licensing distribution and modification of the Modified Version to
|
||
whoever possesses a copy of it. In addition, you must do these
|
||
things in the Modified Version:
|
||
|
||
A. Use in the Title Page (and on the covers, if any) a title
|
||
distinct from that of the Document, and from those of
|
||
previous versions (which should, if there were any, be listed
|
||
in the History section of the Document). You may use the
|
||
same title as a previous version if the original publisher of
|
||
that version gives permission.
|
||
|
||
B. List on the Title Page, as authors, one or more persons or
|
||
entities responsible for authorship of the modifications in
|
||
the Modified Version, together with at least five of the
|
||
principal authors of the Document (all of its principal
|
||
authors, if it has fewer than five), unless they release you
|
||
from this requirement.
|
||
|
||
C. State on the Title page the name of the publisher of the
|
||
Modified Version, as the publisher.
|
||
|
||
D. Preserve all the copyright notices of the Document.
|
||
|
||
E. Add an appropriate copyright notice for your modifications
|
||
adjacent to the other copyright notices.
|
||
|
||
F. Include, immediately after the copyright notices, a license
|
||
notice giving the public permission to use the Modified
|
||
Version under the terms of this License, in the form shown in
|
||
the Addendum below.
|
||
|
||
G. Preserve in that license notice the full lists of Invariant
|
||
Sections and required Cover Texts given in the Document's
|
||
license notice.
|
||
|
||
H. Include an unaltered copy of this License.
|
||
|
||
I. Preserve the section Entitled "History", Preserve its Title,
|
||
and add to it an item stating at least the title, year, new
|
||
authors, and publisher of the Modified Version as given on
|
||
the Title Page. If there is no section Entitled "History" in
|
||
the Document, create one stating the title, year, authors,
|
||
and publisher of the Document as given on its Title Page,
|
||
then add an item describing the Modified Version as stated in
|
||
the previous sentence.
|
||
|
||
J. Preserve the network location, if any, given in the Document
|
||
for public access to a Transparent copy of the Document, and
|
||
likewise the network locations given in the Document for
|
||
previous versions it was based on. These may be placed in
|
||
the "History" section. You may omit a network location for a
|
||
work that was published at least four years before the
|
||
Document itself, or if the original publisher of the version
|
||
it refers to gives permission.
|
||
|
||
K. For any section Entitled "Acknowledgements" or "Dedications",
|
||
Preserve the Title of the section, and preserve in the
|
||
section all the substance and tone of each of the contributor
|
||
acknowledgements and/or dedications given therein.
|
||
|
||
L. Preserve all the Invariant Sections of the Document,
|
||
unaltered in their text and in their titles. Section numbers
|
||
or the equivalent are not considered part of the section
|
||
titles.
|
||
|
||
M. Delete any section Entitled "Endorsements". Such a section
|
||
may not be included in the Modified Version.
|
||
|
||
N. Do not retitle any existing section to be Entitled
|
||
"Endorsements" or to conflict in title with any Invariant
|
||
Section.
|
||
|
||
O. Preserve any Warranty Disclaimers.
|
||
|
||
If the Modified Version includes new front-matter sections or
|
||
appendices that qualify as Secondary Sections and contain no
|
||
material copied from the Document, you may at your option
|
||
designate some or all of these sections as invariant. To do this,
|
||
add their titles to the list of Invariant Sections in the Modified
|
||
Version's license notice. These titles must be distinct from any
|
||
other section titles.
|
||
|
||
You may add a section Entitled "Endorsements", provided it contains
|
||
nothing but endorsements of your Modified Version by various
|
||
parties--for example, statements of peer review or that the text
|
||
has been approved by an organization as the authoritative
|
||
definition of a standard.
|
||
|
||
You may add a passage of up to five words as a Front-Cover Text,
|
||
and a passage of up to 25 words as a Back-Cover Text, to the end
|
||
of the list of Cover Texts in the Modified Version. Only one
|
||
passage of Front-Cover Text and one of Back-Cover Text may be
|
||
added by (or through arrangements made by) any one entity. If the
|
||
Document already includes a cover text for the same cover,
|
||
previously added by you or by arrangement made by the same entity
|
||
you are acting on behalf of, you may not add another; but you may
|
||
replace the old one, on explicit permission from the previous
|
||
publisher that added the old one.
|
||
|
||
The author(s) and publisher(s) of the Document do not by this
|
||
License give permission to use their names for publicity for or to
|
||
assert or imply endorsement of any Modified Version.
|
||
|
||
5. COMBINING DOCUMENTS
|
||
|
||
You may combine the Document with other documents released under
|
||
this License, under the terms defined in section 4 above for
|
||
modified versions, provided that you include in the combination
|
||
all of the Invariant Sections of all of the original documents,
|
||
unmodified, and list them all as Invariant Sections of your
|
||
combined work in its license notice, and that you preserve all
|
||
their Warranty Disclaimers.
|
||
|
||
The combined work need only contain one copy of this License, and
|
||
multiple identical Invariant Sections may be replaced with a single
|
||
copy. If there are multiple Invariant Sections with the same name
|
||
but different contents, make the title of each such section unique
|
||
by adding at the end of it, in parentheses, the name of the
|
||
original author or publisher of that section if known, or else a
|
||
unique number. Make the same adjustment to the section titles in
|
||
the list of Invariant Sections in the license notice of the
|
||
combined work.
|
||
|
||
In the combination, you must combine any sections Entitled
|
||
"History" in the various original documents, forming one section
|
||
Entitled "History"; likewise combine any sections Entitled
|
||
"Acknowledgements", and any sections Entitled "Dedications". You
|
||
must delete all sections Entitled "Endorsements."
|
||
|
||
6. COLLECTIONS OF DOCUMENTS
|
||
|
||
You may make a collection consisting of the Document and other
|
||
documents released under this License, and replace the individual
|
||
copies of this License in the various documents with a single copy
|
||
that is included in the collection, provided that you follow the
|
||
rules of this License for verbatim copying of each of the
|
||
documents in all other respects.
|
||
|
||
You may extract a single document from such a collection, and
|
||
distribute it individually under this License, provided you insert
|
||
a copy of this License into the extracted document, and follow
|
||
this License in all other respects regarding verbatim copying of
|
||
that document.
|
||
|
||
7. AGGREGATION WITH INDEPENDENT WORKS
|
||
|
||
A compilation of the Document or its derivatives with other
|
||
separate and independent documents or works, in or on a volume of
|
||
a storage or distribution medium, is called an "aggregate" if the
|
||
copyright resulting from the compilation is not used to limit the
|
||
legal rights of the compilation's users beyond what the individual
|
||
works permit. When the Document is included in an aggregate, this
|
||
License does not apply to the other works in the aggregate which
|
||
are not themselves derivative works of the Document.
|
||
|
||
If the Cover Text requirement of section 3 is applicable to these
|
||
copies of the Document, then if the Document is less than one half
|
||
of the entire aggregate, the Document's Cover Texts may be placed
|
||
on covers that bracket the Document within the aggregate, or the
|
||
electronic equivalent of covers if the Document is in electronic
|
||
form. Otherwise they must appear on printed covers that bracket
|
||
the whole aggregate.
|
||
|
||
8. TRANSLATION
|
||
|
||
Translation is considered a kind of modification, so you may
|
||
distribute translations of the Document under the terms of section
|
||
4. Replacing Invariant Sections with translations requires special
|
||
permission from their copyright holders, but you may include
|
||
translations of some or all Invariant Sections in addition to the
|
||
original versions of these Invariant Sections. You may include a
|
||
translation of this License, and all the license notices in the
|
||
Document, and any Warranty Disclaimers, provided that you also
|
||
include the original English version of this License and the
|
||
original versions of those notices and disclaimers. In case of a
|
||
disagreement between the translation and the original version of
|
||
this License or a notice or disclaimer, the original version will
|
||
prevail.
|
||
|
||
If a section in the Document is Entitled "Acknowledgements",
|
||
"Dedications", or "History", the requirement (section 4) to
|
||
Preserve its Title (section 1) will typically require changing the
|
||
actual title.
|
||
|
||
9. TERMINATION
|
||
|
||
You may not copy, modify, sublicense, or distribute the Document
|
||
except as expressly provided for under this License. Any other
|
||
attempt to copy, modify, sublicense or distribute the Document is
|
||
void, and will automatically terminate your rights under this
|
||
License. However, parties who have received copies, or rights,
|
||
from you under this License will not have their licenses
|
||
terminated so long as such parties remain in full compliance.
|
||
|
||
10. FUTURE REVISIONS OF THIS LICENSE
|
||
|
||
The Free Software Foundation may publish new, revised versions of
|
||
the GNU Free Documentation License from time to time. Such new
|
||
versions will be similar in spirit to the present version, but may
|
||
differ in detail to address new problems or concerns. See
|
||
`http://www.gnu.org/copyleft/'.
|
||
|
||
Each version of the License is given a distinguishing version
|
||
number. If the Document specifies that a particular numbered
|
||
version of this License "or any later version" applies to it, you
|
||
have the option of following the terms and conditions either of
|
||
that specified version or of any later version that has been
|
||
published (not as a draft) by the Free Software Foundation. If
|
||
the Document does not specify a version number of this License,
|
||
you may choose any version ever published (not as a draft) by the
|
||
Free Software Foundation.
|
||
|
||
A.1 _Addendum_: How to use this License for your documents
|
||
==========================================================
|
||
|
||
To use this License in a document you have written, include a copy of
|
||
the License in the document and put the following copyright and license
|
||
notices just after the title page:
|
||
|
||
Copyright (C) YEAR YOUR NAME.
|
||
Permission is granted to copy, distribute and/or modify this document
|
||
under the terms of the GNU Free Documentation License, Version 1.2
|
||
or any later version published by the Free Software Foundation;
|
||
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
|
||
Texts. A copy of the license is included in the section entitled ``GNU
|
||
Free Documentation License''.
|
||
|
||
If you have Invariant Sections, Front-Cover Texts and Back-Cover
|
||
Texts, replace the "with...Texts." line with this:
|
||
|
||
with the Invariant Sections being LIST THEIR TITLES, with
|
||
the Front-Cover Texts being LIST, and with the Back-Cover Texts
|
||
being LIST.
|
||
|
||
If you have Invariant Sections without Cover Texts, or some other
|
||
combination of the three, merge those two alternatives to suit the
|
||
situation.
|
||
|
||
If your document contains nontrivial examples of program code, we
|
||
recommend releasing these examples in parallel under your choice of
|
||
free software license, such as the GNU General Public License, to
|
||
permit their use in free software.
|
||
|
||
|
||
File: sgpem2uman.info, Node: Concept index, Next: (none), Prev: License, Up: Top
|
||
|
||
Index
|
||
*****
|
||
|
||
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