sgpemv2/src/backend/concrete_environment.cc
tchernobog 6d4e756546 - Use our down_cast<> instead of dynamic_cast<> where possible. Now bug-hunting the
infamous st8ad_cast bug.


git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@1194 3ecf2c5c-341e-0410-92b4-d18e462d057c
2006-09-16 13:52:49 +00:00

219 lines
6 KiB
C++

// src/backend/concrete_environment.cc - Copyright 2005, 2006, University
// of Padova, dept. of Pure and Applied
// Mathematics
//
// This file is part of SGPEMv2.
//
// This is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SGPEMv2 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with SGPEMv2; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "concrete_environment.hh"
#include "dynamic_process.hh"
#include "dynamic_resource.hh"
#include "dynamic_sub_request.hh"
#include <sgpemv2/sub_request.hh>
#include <sgpemv2/thread.hh>
#include <sgpemv2/templates/deletor.tcc>
#include <sgpemv2/templates/down_cast.tcc>
#include <sgpemv2/templates/sequences.tcc>
#include <algorithm>
#include <cassert>
#include <functional>
#include <iterator>
using namespace sgpem;
using namespace std;
ConcreteEnvironment::ConcreteEnvironment()
{
// Nothing to do here. Really.
}
ConcreteEnvironment::ConcreteEnvironment(const ConcreteEnvironment& ce) :
Environment(ce), _resources(ce._resources), _processes(), _sched_queue(), _sreq_queues(ce._sreq_queues)
{
// The ReadyQueue won't be copied. Pointers to objects contained into
// the ready queue _will_ have changed in the new one. The ready queue
// needs to be reset: it is Scheduler that builds it again from time to time.
// Update resource pointers in a way you won't like :-)
{
for (Resources::iterator it = _resources.begin(); it != _resources.end(); it++)
it->second = new DynamicResource(down_cast<const DynamicResource&>(*it->second));
}
// DynamicProcess object need to be copied.
// The deep copy is guaranteed by the DynamicProcess copy constructor
{
const Processes& ce_proc = ce._processes;
insert_iterator<Processes> dest(_processes, _processes.begin());
for (Iseq<Processes::const_iterator> orig = iseq(ce_proc); orig; orig++)
*dest++ = new DynamicProcess(down_cast<const DynamicProcess&>(**orig));
}
// Update the subrequest queues.
// for each subrequest
typedef Processes::const_iterator it1_t;
typedef std::vector<Thread*> v2_t;
typedef v2_t::const_iterator it2_t;
typedef std::vector<Request*> v3_t;
typedef v3_t::const_iterator it3_t;
typedef std::vector<SubRequest*> v4_t;
typedef v4_t::const_iterator it4_t;
typedef SubRequestQueue::iterator it5_t;
for (it1_t it1 = _processes.begin(); it1 != _processes.end(); it1++)
{
const v2_t& threads = (*it1)->get_threads();
for (it2_t it2 = threads.begin(); it2 != threads.end(); it2++)
{
const v3_t& reqs = (*it2)->get_requests();
for (it3_t it3 = reqs.begin(); it3 != reqs.end(); it3++)
{
// an optimization here: there is no reason in iterating through
// future or exausted requests. (Do you know why?)
const v4_t& subr = (*it3)->get_subrequests();
for (it4_t it4 = subr.begin(); it4 != subr.end(); it4++)
{
SubRequest::state curr_state = (*it4)->get_state();
if (curr_state != Request::state_future && curr_state != Request::state_exhausted)
{
// the subrequest is the following queue:
SubRequestQueue & queue = get_request_queue((*it4)->get_resource_key());
// we must replace the old pointer:
bool found = false;
for (it5_t it5 = queue.begin(); !found && it5 != queue.end(); it5++)
{
DynamicSubRequest& _old = down_cast<DynamicSubRequest&>(**it5);
DynamicSubRequest& _new = down_cast<DynamicSubRequest&>(**it4);
if (&_old.get_core() == &_new.get_core())
{
found = true;
*it5 = *it4;
}
}
}
}
}
}
}
}
const Environment::Processes&
ConcreteEnvironment::get_processes() const
{
return _processes;
}
ConcreteEnvironment::Processes&
ConcreteEnvironment::get_processes()
{
return _processes;
}
const Environment::Resources&
ConcreteEnvironment::get_resources() const
{
return _resources;
}
ConcreteEnvironment::Resources&
ConcreteEnvironment::get_resources()
{
return _resources;
}
const Environment::SubRequestQueue&
ConcreteEnvironment::get_request_queue(resource_key_t resource_key) const
{
// Should always return something...
return _sreq_queues.find(resource_key)->second;
}
Environment::SubRequestQueue&
ConcreteEnvironment::get_request_queue(resource_key_t resource_key)
{
// Inserts a new element in none is there!
return _sreq_queues[resource_key];
}
ConcreteEnvironment::SubRequestQueues&
ConcreteEnvironment::get_subrequest_queues()
{
return _sreq_queues;
}
const ReadyQueue&
ConcreteEnvironment::get_sorted_queue() const
{
return _sched_queue;
}
ReadyQueue&
ConcreteEnvironment::get_sorted_queue()
{
return _sched_queue;
}
ConcreteEnvironment::~ConcreteEnvironment()
{
// This call will invoke the DynamicProcess virtual destructor
// Which will delete on cascade all DynamicThreads and so on.
for_each(_processes.begin(), _processes.end(),
memory::deletor<Process>());
// We do the same with Resources.
for (Resources::iterator it = _resources.begin(); it != _resources.end(); it++)
delete it->second;
// After this, the destructor of _sched_queue is invoked (only invalid pointers)
// After that, the destructor of _processes is invoked (only invalid pointers)
// After that, the destructor of _resources is invoked (only invalid pointers)
}
// -------------------------------- TO BE FIXED ----------------