sgpemv2/src/backend/dynamic_process.cc

157 lines
4.8 KiB
C++

// src/backend/dynamic_process.cc - Copyright 2005, 2006, University
// of Padova, dept. of Pure and Applied
// Mathematics
//
// This file is part of SGPEMv2.
//
// This is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SGPEMv2 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with SGPEMv2; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "dynamic_process.hh"
#include "static_process.hh"
#include "dynamic_thread.hh"
#include <algorithm>
#include <cassert>
using namespace sgpem;
using std::vector;
DynamicProcess::DynamicProcess(StaticProcess* core) :
DynamicSchedulable(*core)
{}
DynamicProcess::DynamicProcess(const DynamicProcess &other) :
Schedulable(), DynamicSchedulable(other), Process()
{
typedef vector<DynamicThread*>::const_iterator ThreadIt;
const vector<DynamicThread*>& other_threads = other._dynamic_threads;
for(ThreadIt it = other_threads.begin(); it != other_threads.end(); ++it)
_dynamic_threads.push_back(new DynamicThread(*(*it)));
}
std::vector<Thread*>
DynamicProcess::get_threads()
{
return vector<Thread*>(_dynamic_threads.begin(), _dynamic_threads.end());
}
Schedulable::state
DynamicProcess::get_state() const
{
typedef vector<DynamicThread*>::const_iterator ThreadIt;
static const int uninitialized = -1;
assert(_dynamic_threads.size() > 0);
state result = state_future;
int next_thread_starts_at = uninitialized;
for(ThreadIt it = _dynamic_threads.begin(); it != _dynamic_threads.end(); ++it)
{
state thread_state = (*it)->get_state();
// This is the logic behind the code:
// If there is at least one running thread, the result is
// running. If not, it may be either blocked, ready, future or terminated.
// We have these cases (a state takes precedence over some other one):
// (a) if a thread is running, return immediately state_running
// (b) if a thread is ready, puts unconditionally result as state_ready,
// and continue iterating (to see if there's a running thread)
// (c) if a thread is blocked, and result is not state_ready, result
// becomes state_blocked, and continue iterating (to see if there are
// ready or running threads)
// (d) if a thread is future, and result is not state_ready or
// state_blocked, put result as state_future, and remember
// when the next thread will start (d1) (see at the end of this
// method for the rationale (d2)). Then continue iterating.
// (e) else (if all threads are state_terminated) put result as
// state_terminated.
// TODO Is this OK? Must be tested...
switch(thread_state)
{
case state_running: // (a)
return state_running;
case state_ready: // (b)
result = state_ready;
continue;
case state_blocked: // (c)
result = state_blocked;
continue;
case state_future: // (d)
result = state_future;
int thread_starts_at = (*it)->get_arrival_time();
if(next_thread_starts_at == uninitialized) // (d1)
next_thread_starts_at = thread_starts_at;
else
next_thread_starts_at = std::min(thread_starts_at, next_thread_starts_at);
continue;
default: // (e)
result = state_terminated;
}
} //~ "for" iterating over threads
// Now check if a "hole" happens: if result == state_future, but the next
// thread to start, e.g. the one with the least arrival_time, has
// start time greater than the current process elapsed time, then
// pass from state_future to state_terminated:
// (d2)
int elapsed_time = get_total_cpu_time() - get_remaining_time();
if(result == state_future && next_thread_starts_at > elapsed_time )
result = state_terminated;
return result;
}
void
DynamicProcess::remove_thread(Thread* thread)
{
assert(thread != NULL);
vector<DynamicThread*>::iterator it;
it = std::find(_dynamic_threads.begin(), _dynamic_threads.end(), thread);
if(it != _dynamic_threads.end())
{
_dynamic_threads.erase(it);
// FIXME remove me and leave the responsibility for deletion to the caller
// (which is?)
delete *it;
}
}
void
DynamicProcess::add_thread(DynamicThread* thread)
{
assert(thread != NULL);
_dynamic_threads.push_back(thread);
}
void
DynamicProcess::serialize(SerializeVisitor& translator) const
{
//FIXME write this code. I'm predictable, I know
}