- added tests for gap management - added test for resource policy git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@971 3ecf2c5c-341e-0410-92b4-d18e462d057c
204 lines
5.8 KiB
C++
204 lines
5.8 KiB
C++
// src/frontend/simulation.hh - Copyright 2005, 2006, University
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// of Padova, dept. of Pure and Applied
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// Mathematics
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//
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// This file is part of SGPEMv2.
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//
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// This is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// SGPEMv2 is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with SGPEMv2; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SIMULATION_HH
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#define SIMULATION_HH 1
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namespace sgpem
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{
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class ConcreteSimulation;
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class CPUPolicy;
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class ResourcePolicy;
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class SimulationObserver;
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}
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#include "config.h"
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#include "history.hh"
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#include "singleton.hh"
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#include "user_interrupt_exception.hh"
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#include "null_policy_exception.hh"
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#include "malformed_policy_exception.hh"
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#include <stdexcept>
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#include <utility>
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#include <vector>
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namespace sgpem
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{
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class Simulation;
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/**
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\brief Manages a single simulation instance.
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Starting from a base state, simulates the progress of a scheduling system.
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Given the discrete nature of the implementation, once a scheduling algorithm
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and its parameters are fixed, the state of the system is a function of time.
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This doesn't mean the behaviour of the policy is assumed to be deterministic,
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since this will restrict the range of available policies (we won't be able
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to uselottery scheduling, for example).
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It provides methods to edit the state of the simulation, to check the
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characteristics of the simulation (advancement speed, advancement mode) and to
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check which schedulng algorithm is currently in use.
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\remarks Implements the Observer pattern: observes classes \ref History, \ref Scheduler,
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\ref CPUPolicy.
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\remarks Implements the Controller pattern: ensures Low Coupling between the Frontend and
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the Backend layers.
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*/
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class SG_DLLEXPORT Simulation : public Singleton<ConcreteSimulation>
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{
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public:
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enum state
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{
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state_running = 0xdeafd0d0,
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state_paused = 0xbaddcafe,
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state_stopped = 0xdeadbeef
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};
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enum mode
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{
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mode_step_by_step = 0,
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mode_continuous = 1
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};
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virtual ~Simulation() = 0;
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/**
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\brief Runs the simulation.
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Advances the simulation by one or more steps, depending on the
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actual state and on the value set with set_mode().
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*/
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virtual void run() throw(UserInterruptException, NullPolicyException, MalformedPolicyException) = 0;
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/**
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\brief Pauses a running simulation.
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It is obviously useful only when the advancement mode is continue.
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Calling again run() will cause the simulation to start from the current
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simulation step.
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*/
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virtual void pause() = 0;
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/**
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\brief Stops the simulation.
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Behaves in the same way as pause(), except that the next call to run()
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will cause the simulation to start from the beginning.
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*/
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virtual void stop() = 0;
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/**
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\brief Jumps the simulation to the specified instant
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Pauses the simulation and jumps to the specified instant
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*/
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virtual void jump_to(History::position p) throw(UserInterruptException, NullPolicyException, MalformedPolicyException) = 0;
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/**
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\brief This methods allows to change the way the simulation progresses.
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If the input value is 0 (false), the simulation will advance a single time
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step for each call to run().
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If the input value is 1 (true), the simulation will advance contiuosly,
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waiting the time defined with set_timer() between each step, until all
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processes have terminated, or some error happens.
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*/
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virtual void set_mode(const mode) = 0;
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/**
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\return The simulation advancement mode: 0 if step-to-step, 1 if
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continue.
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*/
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virtual mode get_mode() const = 0;
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virtual state get_state() const = 0;
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/**
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\brief Setup the CPU policy to be used by the system.
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*/
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virtual void set_policy(CPUPolicy*) = 0;
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/**
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\brief Setup the resource policy to be used by the system.
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*/
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virtual void set_resource_policy(ResourcePolicy*) = 0;
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/**
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\return The CPU policy currently in use.
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*/
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virtual CPUPolicy* get_policy() = 0;
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/**
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\return The resource policy currently in use.
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*/
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virtual ResourcePolicy* get_resource_policy() = 0;
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virtual History& get_history() = 0;
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virtual const History& get_history() const = 0;
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virtual unsigned int get_front() const;
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/**
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* Small kludge to avoid the need for declaration of ConcreteSimulation
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* by the calling code of Simulation::get_instance()
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*/
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static Simulation& get_instance();
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virtual void attach(SimulationObserver& observer);
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virtual void detach(const SimulationObserver& observer);
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/** \brief Enable/disable notifications to registered observers
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*
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* This is quite useful to disable momentarily notification while you
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* do a bunch of insertions and/or deletions in one go, in order to
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* speed up things.
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*
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* \return The old value
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*/
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virtual bool set_notify_enabled(bool enabled = true);
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protected:
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typedef std::vector<SimulationObserver*> RegisteredObservers;
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RegisteredObservers _observers;
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// since no constructor is available, these fields must be defined in concrete subclasses.
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History::position _front;
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Simulation(); // Constructor
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virtual void notify_change();
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private:
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bool _notify;
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};
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}
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#endif
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