copy constructor and by the add_resource and remove_resource methods
found in ConcreteHistory.
- Scheduler now adds the requests in the queue when appropriate, and
removes them when exhausted.
- Still to implement the management of the state of requests depending
on their position in the queue
- Still to implement the way threads block depending on the state of
their requests
- step_forward now reuses some bunch of code taken from the prototype
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@824 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Fixed bug in get_parameter<bool> in TextSimulation
- Written some new code for visualization of the simulation
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@799 3ecf2c5c-341e-0410-92b4-d18e462d057c
make life easier to Scheduler
- Go on implementing a bit more of Scheduler::step_forward()
- Remove "places" from SubRequest
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@778 3ecf2c5c-341e-0410-92b4-d18e462d057c
vector
- Split push_back in constructors on two lines so the compiler warns
us if returned vectors are temporary objects, or do not match the
expected type
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@745 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Commented a lot of code to make it compile-able. But still it doesn`t link (at least for me...)
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@710 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Add get_request() method to (Dynamic)SubRequest.
- Implement most of ConcreteHistory. It is a fairly complex class,
with some real evilness in it. It should be thouroughly documented
ASAP.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@699 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Fixed all Dynamic and Static entities lacking proper destructors:
Dynamic entities need to delete Dynamic children, Static entities
need only to delete them from the list of their siblings
- Added methods to get Static "core" from Dynamic*.
- Now get_core() is a pure virtual function into DynamicSchedulable.
A quite nice solution(?), really, if I can say that myself... ;-)
- ConcreteHistory is half-implemented. It's the other half that
worries me.
- TODO: finish off ConcreteHistory, and check that things get destroyed
properly (no leaks allowed, use valgrind).
- TODO: rework Simulation
- TODO: Scheduler rewrite
- *A side note*: this code is becoming a mess. I prefer references over
pointers, but someone other prefer pointers over references, and what
happens is that you've to continously pass from one to another when
invoking other methods... this is bad.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@694 3ecf2c5c-341e-0410-92b4-d18e462d057c