included by the compiler (via a flag) and the visibility
macros have been moved to a separate header. You'll
probably need to cleanup your source dir and re-run autogen.sh
before compiling sgpem again.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@1191 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Delete set_notify_enabled() method from ConcreteHistory; it was both wrong and useless, and caused impredictable behaviour!
- Don't make some methods of History and Simulation virtual if we don't want the user to override them
- Loading from file and jumping to an instant of the simulation should be much quickier now
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@1170 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Fixed a bug in scheduler, forgetting to block a thread.
- Added a grid feature to simulation_widget
- Added file->new.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@1095 3ecf2c5c-341e-0410-92b4-d18e462d057c
from other headers. Take it while it's hot.
- To all those that lock source files: you'll burn in hell. Really.
It'll be painful, dreadful and above all *long*. *Eternally* long.
And there'll be Freddy Mercury and The Queen playing, *all the time*,
day after boring, useless, sorrowful day. The song
will be *``Radio Ga-Ga''*, in secula secularum amen.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@1033 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Reverted the patch to ConcreteSimulation, I was trying to make it do what ought to be done in the frontend, and now the frontend does it
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@927 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Little patch to ConcreteHistory to make it remove emptied requests after a resource removal. I hope this will not break anything...
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@926 3ecf2c5c-341e-0410-92b4-d18e462d057c
to removing all of its resources and all of its processes, but
faster)
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@887 3ecf2c5c-341e-0410-92b4-d18e462d057c
copy constructor and by the add_resource and remove_resource methods
found in ConcreteHistory.
- Scheduler now adds the requests in the queue when appropriate, and
removes them when exhausted.
- Still to implement the management of the state of requests depending
on their position in the queue
- Still to implement the way threads block depending on the state of
their requests
- step_forward now reuses some bunch of code taken from the prototype
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@824 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Fixed bug in get_parameter<bool> in TextSimulation
- Written some new code for visualization of the simulation
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@799 3ecf2c5c-341e-0410-92b4-d18e462d057c
make life easier to Scheduler
- Go on implementing a bit more of Scheduler::step_forward()
- Remove "places" from SubRequest
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@778 3ecf2c5c-341e-0410-92b4-d18e462d057c
vector
- Split push_back in constructors on two lines so the compiler warns
us if returned vectors are temporary objects, or do not match the
expected type
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@745 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Commented a lot of code to make it compile-able. But still it doesn`t link (at least for me...)
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@710 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Add get_request() method to (Dynamic)SubRequest.
- Implement most of ConcreteHistory. It is a fairly complex class,
with some real evilness in it. It should be thouroughly documented
ASAP.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@699 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Fixed all Dynamic and Static entities lacking proper destructors:
Dynamic entities need to delete Dynamic children, Static entities
need only to delete them from the list of their siblings
- Added methods to get Static "core" from Dynamic*.
- Now get_core() is a pure virtual function into DynamicSchedulable.
A quite nice solution(?), really, if I can say that myself... ;-)
- ConcreteHistory is half-implemented. It's the other half that
worries me.
- TODO: finish off ConcreteHistory, and check that things get destroyed
properly (no leaks allowed, use valgrind).
- TODO: rework Simulation
- TODO: Scheduler rewrite
- *A side note*: this code is becoming a mess. I prefer references over
pointers, but someone other prefer pointers over references, and what
happens is that you've to continously pass from one to another when
invoking other methods... this is bad.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@694 3ecf2c5c-341e-0410-92b4-d18e462d057c