- TODO: manage exceptions both in Simulation::jump_to()
and in JumpToDialog
- TODO: check the semantic of _target_instant, maybe its value
is 1 more than expected?
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from other headers. Take it while it's hot.
- To all those that lock source files: you'll burn in hell. Really.
It'll be painful, dreadful and above all *long*. *Eternally* long.
And there'll be Freddy Mercury and The Queen playing, *all the time*,
day after boring, useless, sorrowful day. The song
will be *``Radio Ga-Ga''*, in secula secularum amen.
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@1033 3ecf2c5c-341e-0410-92b4-d18e462d057c
- Erase the newly selected running thread from the ready queue
as per Marco feedback (or so I believe to have understood...)
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@1024 3ecf2c5c-341e-0410-92b4-d18e462d057c
prevent a sigsegv if you try to change it while the simulation
is running)
- Use a red color to indicate a blocked thread / unallocable request
in widgets
- TODO: try the deadlock test w/ the rr (NOT the rr_priority) cpu
policy. There's something wrong with the policy...
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to copy them into the install destination directory
- Yaling in preferences treeviews
- Changing policy now resets history
- Corrected some detail in speed control widget
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This optimization causes some trouble when using jumpto, but nothing terrible.
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altough till lacking exception handling
if no sgpem.cfg file is present, segmentation fault
therefore no loading is ever done by now.
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run and immediately block
- Use modulo to check the end of the time slice instead than a
simple equality
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- (temp) Add debug printout into text simulation of
a thread acquiring time and release time. Will be removed
just after scheduler is fixed.
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is update separately by the state of future or blocked ones at the
beginning of step_forward() (since else it didn't influence the state of
threads coming before it in the global thread list)
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- added tests for gap management
- added test for resource policy
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- TODO: write a test for this both in the case of the parent process
having a "hole" between threads and being a) terminated, and b) blocked
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if there was a 'hole' between threads of the same process. The
fix isn't the most elegant thing in the universe, but it's simple
and it'll do.
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that uses a callback to run the simulation in continuous mode.
It isn't finished yet.
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handling, hoping it's unnecessary. Code should be slightly more
maintainable now.
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- Reverted the patch to ConcreteSimulation, I was trying to make it do what ought to be done in the frontend, and now the frontend does it
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- Little patch to ConcreteHistory to make it remove emptied requests after a resource removal. I hope this will not break anything...
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- Actually there is some printing issue to fix, but
the logics works fine.
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revisions 846:897 into trunk, with approval and peer review of manager (Luca).
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to removing all of its resources and all of its processes, but
faster)
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