- Keep a map to hold request queues into a concrete_environment
- TODO: fix test-history consequentially (request queues should be prepared by Scheduler or by Environment?) git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@793 3ecf2c5c-341e-0410-92b4-d18e462d057c
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4 changed files with 98 additions and 75 deletions
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@ -270,43 +270,45 @@ main(int argc, char** argv)
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info << "Done adding required data by using the History factory interface\n";
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const Environment::Requests res1_queue = environment.get_request_queue(res1.first);
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const Environment::Requests res2_queue = environment.get_request_queue(res2.first);
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const Environment::SubRequestQueue res1_queue = environment.get_request_queue(res1.first);
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const Environment::SubRequestQueue res2_queue = environment.get_request_queue(res2.first);
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test << "Checking if the environment contains the correct request queues... ";
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typedef Environment::Requests::const_iterator ReqIterator;
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typedef Environment::SubRequestQueue::const_iterator ReqIterator;
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if(res1_queue.size() == 2 && res2_queue.size() == 1)
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{
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bool res1_req1_match = false;
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bool res1_req2_match = false;
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bool res2_req1_match = false;
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bool bad_match = false;
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// ************* FIXME *************** :
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// if(res1_queue.size() == 2 && res2_queue.size() == 1)
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// {
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// bool res1_req1_match = false;
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// bool res1_req2_match = false;
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// bool res2_req1_match = false;
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// bool bad_match = false;
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for(ReqIterator it = res1_queue.begin(); it != res1_queue.end(); ++it)
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{
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if(!res1_req1_match && *it == &req1)
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res1_req1_match = true;
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else if(!res1_req2_match && *it == &req2)
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res1_req2_match == true;
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else
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bad_match = true;
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}
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// for(ReqIterator it = res1_queue.begin(); it != res1_queue.end(); ++it)
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// {
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// if(!res1_req1_match && *it == &req1)
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// res1_req1_match = true;
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// else if(!res1_req2_match && *it == &req2)
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// res1_req2_match == true;
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// else
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// bad_match = true;
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// }
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if(!res2_req1_match && *res2_queue.begin() == &req1)
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res2_req1_match = true;
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else
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bad_match = true;
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// if(!res2_req1_match && *res2_queue.begin() == &req1)
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// res2_req1_match = true;
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// else
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// bad_match = true;
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if(!bad_match && res1_req1_match && res1_req2_match && res2_req1_match)
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test << "PASS";
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else
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test << "FAIL";
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}
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else
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test << "FAIL";
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test << endl;
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// if(!bad_match && res1_req1_match && res1_req2_match && res2_req1_match)
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// test << "PASS";
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// else
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// test << "FAIL";
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// }
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// else
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// test << "FAIL";
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// test << endl;
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ConcreteEnvironment* environment1 = new ConcreteEnvironment(environment);
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