- Fix compilation
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@712 3ecf2c5c-341e-0410-92b4-d18e462d057c
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@ -21,10 +21,7 @@
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#include "concrete_environment.hh"
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#include "concrete_history.hh"
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#include "policy.hh"
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#include "schedulable.hh"
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#include "scheduler.hh"
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#include "policy_manager.hh"
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#include "policies_gatekeeper.hh"
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#include "user_interrupt_exception.hh"
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// Do not include full template definition in the header file
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@ -59,21 +56,6 @@ collect_threads(const std::vector<Process*>& procs,
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}
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}
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static void
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free_all_resources_of(DynamicThread& ended_thread)
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{
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typedef std::vector<DynamicRequest*> Requests;
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typedef std::vector<DynamicSubRequest*> SubRequests;
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Requests& reqs = ended_thread.get_dynamic_requests();
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for(Requests::iterator it = reqs.begin(); it != reqs.end(); it++)
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{
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// FIXME : write me
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// Where is "state_fulfilled" or similar in Request::state?
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}
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}
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// ---------------------------------------------------------
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@ -81,16 +63,15 @@ free_all_resources_of(DynamicThread& ended_thread)
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//private constructor. The parameter is discarded
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Scheduler::Scheduler()
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: _policy_manager(PolicyManager::get_registered_manager())
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{
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_policy_manager.init();
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}
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: _ready_queue(NULL), _policy(NULL)
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{}
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ReadyQueue*
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Scheduler::get_ready_queue()
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{
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// FIXME return the correct queue accordingly to the value returned by Policy::wants()
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return &_ready_queue;
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return _ready_queue;
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}
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@ -116,133 +97,149 @@ Scheduler::get_policy()
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void
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Scheduler::step_forward(History& history, Policy& cpu_policy) throw(UserInterruptException)
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{
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// This very method should be exclusive: no concurrent behaviour, from when we
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// store a readyqueue and policy pointer for the user-policy to retrieve, to when
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// the policy returns
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// TODO: restrict this area to maximise parallelism
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Glib::Mutex::Lock lock(_mutex);
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// This very method should be exclusive: no concurrent behaviour, from when we
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// store a readyqueue and policy pointer for the user-policy to retrieve, to when
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// the policy returns
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// TODO: restrict this area to maximise parallelism
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Glib::Mutex::Lock lock(_mutex);
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// NOTE: Be sure to read the *ORIGINAL* documentation in the design document for this method!
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// NOTE: Be sure to read the *ORIGINAL* documentation in the design document for this method!
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// FIXME: handle me! I'm not just a pretty boolean, I want to be *USED*! *EXPLOITED*!
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// *RAPED*! *MAKE ME BLEED*!
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bool simulation_ended = true; // Assume we've finished. Then prove me wrong.
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// FIXME: handle me! I'm not just a pretty boolean, I want to be *USED*! *EXPLOITED*!
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// *RAPED*! *MAKE ME BLEED*!
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bool simulation_ended = true; // Assume we've finished. Then prove me wrong.
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ConcreteHistory& concrete_history = (ConcreteHistory&) history;
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ConcreteHistory& concrete_history = (ConcreteHistory&) history;
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// Use an auto_ptr since we've some exceptions in the coming...
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auto_ptr<ConcreteEnvironment> new_snapshot(new ConcreteEnvironment(concrete_history.get_last_environment()));
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// Use an auto_ptr since we've some exceptions in the coming...
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auto_ptr<ConcreteEnvironment> new_snapshot(new ConcreteEnvironment(concrete_history.get_last_environment()));
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typedef std::vector<DynamicProcess*> Processes;
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typedef std::vector<DynamicRequest*> Requests;
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typedef std::vector<DynamicSubRequest*> SubRequests;
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typedef std::vector<DynamicThread*> Threads;
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typedef std::vector<DynamicProcess*> Processes;
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typedef std::vector<DynamicRequest*> Requests;
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typedef std::vector<DynamicSubRequest*> SubRequests;
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typedef std::vector<DynamicThread*> Threads;
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Threads all_threads;
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DynamicThread* running_thread = NULL;
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Threads all_threads;
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DynamicThread* running_thread = NULL;
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collect_threads(new_snapshot->get_processes(), all_threads);
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collect_threads(new_snapshot->get_processes(), all_threads);
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// designer + implementer (Matteo) comment follows:
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// designer + implementer (Matteo) comment follows:
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for(Threads::iterator it = all_threads.begin(); it != all_threads.end(); it++)
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{
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DynamicThread& current = **it;
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for(Threads::iterator it = all_threads.begin(); it != all_threads.end(); it++)
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{
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DynamicThread& current = **it;
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// 1. mark future threads as ready, if appropriate
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if(current.get_state() == Schedulable::state_future)
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{
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Process& parent = current.get_process();
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if(parent.get_elapsed_time() == current.get_arrival_time())
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current.set_state(Schedulable::state_ready);
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}
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// 1. mark future threads as ready, if appropriate
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if(current.get_state() == Schedulable::state_future)
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{
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Process& parent = current.get_process();
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if(parent.get_elapsed_time() == current.get_arrival_time())
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current.set_state(Schedulable::state_ready);
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}
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// Save the current running thread for future usage, if it hasn't ended
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// its allotted time
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if(current.get_state() == Schedulable::state_running)
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{
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// increasing the time elapsed of the running thread + process
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// should be done here as the first thing, instead than
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// directly after selecting them
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running_thread->decrease_remaining_time();
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// Save the current running thread for future usage, if it hasn't ended
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// its allotted time
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if(current.get_state() == Schedulable::state_running)
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{
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// increasing the time elapsed of the running thread + process
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// should be done here as the first thing, instead than
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// directly after selecting them
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running_thread->decrease_remaining_time();
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running_thread = ¤t; // Even if we change its state to terminated
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// 2. mark threads that used all their allotted time as terminated
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if(current.get_total_cpu_time() - current.get_elapsed_time() == 0)
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current.set_state(Schedulable::state_terminated);
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}
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running_thread = ¤t; // Even if we change its state to terminated
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// 2. mark threads that used all their allotted time as terminated
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if(current.get_total_cpu_time() - current.get_elapsed_time() == 0)
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current.set_state(Schedulable::state_terminated);
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}
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// 3. check for simulation termination (we can directly use threads
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// for this check, since processes' state is based upon threads' one)
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if( /* we still think that */ simulation_ended &&
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(current.get_state() & (Schedulable::state_blocked |
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Schedulable::state_terminated)) == 0)
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simulation_ended = false;
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}
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// 3. check for simulation termination (we can directly use threads
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// for this check, since processes' state is based upon threads' one)
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if( /* we still think that */ simulation_ended &&
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(current.get_state() & (Schedulable::state_blocked |
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Schedulable::state_terminated)) == 0)
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simulation_ended = false;
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}
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// ---------- FIXME ----------------
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// What to do now if the simulation ended?
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// ---------- FIXME ----------------
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// What to do now if the simulation ended?
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// 4a. Requests for the running thread exhausted
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if(running_thread != NULL) {
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Requests& reqs = running_thread->get_dynamic_requests();
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if(running_thread->get_state() == Schedulable::state_terminated)
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{
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// for(Requests::iterator it = reqs.begin();
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// 4a. Requests for the running thread exhausted
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if(running_thread != NULL) {
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Requests& reqs = running_thread->get_dynamic_requests();
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if(running_thread->get_state() == Schedulable::state_terminated)
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{
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// for(Requests::iterator it = reqs.begin();
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}
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// FIXME we lack a way to tell and/or remember for how
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// much a subrequest has been being fulfilled
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// THIS MEANS this part is NOT complete
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// We should check if a request has been fulfilled
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// FIXME we lack a way to tell and/or remember for how
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// much a subrequest has been being fulfilled
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// THIS MEANS this part is NOT complete
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// We should check if a request has been fulfilled
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// FIXME If a request was being fulfilled to the running thread,
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// we should decrease the request remaining time here.
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// FIXME If a request was being fulfilled to the running thread,
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// we should decrease the request remaining time here.
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// This is why we kept a ref to the old running thread,
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// even if it was terminated
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// This is why we kept a ref to the old running thread,
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// even if it was terminated
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free_all_resources_of(*running_thread); // this function isn't complete
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}
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}
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// /
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// /
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// /
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// (I'M HERE) < * * * * * * * * * * *
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// \
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// \
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// \
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//
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// (is it visible enough for you?)
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// /
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// /
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// /
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// (I'M HERE) < * * * * * * * * * * *
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// \
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// \
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// \
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//
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// (is it visible enough for you?)
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ReadyQueue& ready_queue = new_snapshot->get_sorted_queue();
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prepare_ready_queue(ready_queue);
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try
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{
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// ?. Use the policy to sort the queue
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ReadyQueue& ready_queue = new_snapshot->get_sorted_queue();
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prepare_ready_queue(ready_queue);
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try
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{
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// Temporarily set the _ready_queue param and the _policy one for
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// use from external plugins
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_policy = &cpu_policy;
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_ready_queue = &new_snapshot->get_sorted_queue();
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// FIXME: how does it get the queue?
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cpu_policy.sort_queue();
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}
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catch(UserInterruptException& e)
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{
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_policy_manager.init();
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// ^^^^^
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// Do we need to update something else?
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// ?. Use the policy to sort the queue
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// Going up unwinding the stack, tell:
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// - the user that the policy sucks
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// - SimulationController that everything stopped
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throw;
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}
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// FIXME: how does it get the queue?
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cpu_policy.sort_queue();
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}
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catch(UserInterruptException& e)
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{
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_policy = NULL;
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_ready_queue = NULL;
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// ^^^^^
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// Do we need to update something else?
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// Going up unwinding the stack, tell:
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// - the user that the policy sucks
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// - SimulationController that everything stopped
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throw;
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}
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// append the new snapshot...
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// ...and remember to release the auto_ptr!
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concrete_history.append_new_environment(new_snapshot.release());
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// append the new snapshot...
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// ...and remember to release the auto_ptr!
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concrete_history.append_new_environment(new_snapshot.release());
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_policy = NULL;
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_ready_queue = NULL;
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}
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void
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Scheduler::prepare_ready_queue(ReadyQueue& queue)
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{
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}
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@ -92,8 +92,8 @@ namespace sgpem
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Scheduler(); //private constructor.
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ReadyQueue _ready_queue;
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PolicyManager& _policy_manager;
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ReadyQueue* _ready_queue;
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Policy* _policy;
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};
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}//~ namespace sgpem
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