- Fix compilation

git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@712 3ecf2c5c-341e-0410-92b4-d18e462d057c
This commit is contained in:
tchernobog 2006-07-04 19:53:58 +00:00
parent 5ab575dffd
commit b7d61d5c56
2 changed files with 121 additions and 124 deletions

View File

@ -21,10 +21,7 @@
#include "concrete_environment.hh"
#include "concrete_history.hh"
#include "policy.hh"
#include "schedulable.hh"
#include "scheduler.hh"
#include "policy_manager.hh"
#include "policies_gatekeeper.hh"
#include "user_interrupt_exception.hh"
// Do not include full template definition in the header file
@ -59,21 +56,6 @@ collect_threads(const std::vector<Process*>& procs,
}
}
static void
free_all_resources_of(DynamicThread& ended_thread)
{
typedef std::vector<DynamicRequest*> Requests;
typedef std::vector<DynamicSubRequest*> SubRequests;
Requests& reqs = ended_thread.get_dynamic_requests();
for(Requests::iterator it = reqs.begin(); it != reqs.end(); it++)
{
// FIXME : write me
// Where is "state_fulfilled" or similar in Request::state?
}
}
// ---------------------------------------------------------
@ -81,16 +63,15 @@ free_all_resources_of(DynamicThread& ended_thread)
//private constructor. The parameter is discarded
Scheduler::Scheduler()
: _policy_manager(PolicyManager::get_registered_manager())
{
_policy_manager.init();
}
: _ready_queue(NULL), _policy(NULL)
{}
ReadyQueue*
Scheduler::get_ready_queue()
{
// FIXME return the correct queue accordingly to the value returned by Policy::wants()
return &_ready_queue;
return _ready_queue;
}
@ -116,133 +97,149 @@ Scheduler::get_policy()
void
Scheduler::step_forward(History& history, Policy& cpu_policy) throw(UserInterruptException)
{
// This very method should be exclusive: no concurrent behaviour, from when we
// store a readyqueue and policy pointer for the user-policy to retrieve, to when
// the policy returns
// TODO: restrict this area to maximise parallelism
Glib::Mutex::Lock lock(_mutex);
// This very method should be exclusive: no concurrent behaviour, from when we
// store a readyqueue and policy pointer for the user-policy to retrieve, to when
// the policy returns
// TODO: restrict this area to maximise parallelism
Glib::Mutex::Lock lock(_mutex);
// NOTE: Be sure to read the *ORIGINAL* documentation in the design document for this method!
// NOTE: Be sure to read the *ORIGINAL* documentation in the design document for this method!
// FIXME: handle me! I'm not just a pretty boolean, I want to be *USED*! *EXPLOITED*!
// *RAPED*! *MAKE ME BLEED*!
bool simulation_ended = true; // Assume we've finished. Then prove me wrong.
// FIXME: handle me! I'm not just a pretty boolean, I want to be *USED*! *EXPLOITED*!
// *RAPED*! *MAKE ME BLEED*!
bool simulation_ended = true; // Assume we've finished. Then prove me wrong.
ConcreteHistory& concrete_history = (ConcreteHistory&) history;
ConcreteHistory& concrete_history = (ConcreteHistory&) history;
// Use an auto_ptr since we've some exceptions in the coming...
auto_ptr<ConcreteEnvironment> new_snapshot(new ConcreteEnvironment(concrete_history.get_last_environment()));
// Use an auto_ptr since we've some exceptions in the coming...
auto_ptr<ConcreteEnvironment> new_snapshot(new ConcreteEnvironment(concrete_history.get_last_environment()));
typedef std::vector<DynamicProcess*> Processes;
typedef std::vector<DynamicRequest*> Requests;
typedef std::vector<DynamicSubRequest*> SubRequests;
typedef std::vector<DynamicThread*> Threads;
typedef std::vector<DynamicProcess*> Processes;
typedef std::vector<DynamicRequest*> Requests;
typedef std::vector<DynamicSubRequest*> SubRequests;
typedef std::vector<DynamicThread*> Threads;
Threads all_threads;
DynamicThread* running_thread = NULL;
Threads all_threads;
DynamicThread* running_thread = NULL;
collect_threads(new_snapshot->get_processes(), all_threads);
collect_threads(new_snapshot->get_processes(), all_threads);
// designer + implementer (Matteo) comment follows:
// designer + implementer (Matteo) comment follows:
for(Threads::iterator it = all_threads.begin(); it != all_threads.end(); it++)
{
DynamicThread& current = **it;
for(Threads::iterator it = all_threads.begin(); it != all_threads.end(); it++)
{
DynamicThread& current = **it;
// 1. mark future threads as ready, if appropriate
if(current.get_state() == Schedulable::state_future)
{
Process& parent = current.get_process();
if(parent.get_elapsed_time() == current.get_arrival_time())
current.set_state(Schedulable::state_ready);
}
// 1. mark future threads as ready, if appropriate
if(current.get_state() == Schedulable::state_future)
{
Process& parent = current.get_process();
if(parent.get_elapsed_time() == current.get_arrival_time())
current.set_state(Schedulable::state_ready);
}
// Save the current running thread for future usage, if it hasn't ended
// its allotted time
if(current.get_state() == Schedulable::state_running)
{
// increasing the time elapsed of the running thread + process
// should be done here as the first thing, instead than
// directly after selecting them
running_thread->decrease_remaining_time();
// Save the current running thread for future usage, if it hasn't ended
// its allotted time
if(current.get_state() == Schedulable::state_running)
{
// increasing the time elapsed of the running thread + process
// should be done here as the first thing, instead than
// directly after selecting them
running_thread->decrease_remaining_time();
running_thread = &current; // Even if we change its state to terminated
// 2. mark threads that used all their allotted time as terminated
if(current.get_total_cpu_time() - current.get_elapsed_time() == 0)
current.set_state(Schedulable::state_terminated);
}
running_thread = &current; // Even if we change its state to terminated
// 2. mark threads that used all their allotted time as terminated
if(current.get_total_cpu_time() - current.get_elapsed_time() == 0)
current.set_state(Schedulable::state_terminated);
}
// 3. check for simulation termination (we can directly use threads
// for this check, since processes' state is based upon threads' one)
if( /* we still think that */ simulation_ended &&
(current.get_state() & (Schedulable::state_blocked |
Schedulable::state_terminated)) == 0)
simulation_ended = false;
}
// 3. check for simulation termination (we can directly use threads
// for this check, since processes' state is based upon threads' one)
if( /* we still think that */ simulation_ended &&
(current.get_state() & (Schedulable::state_blocked |
Schedulable::state_terminated)) == 0)
simulation_ended = false;
}
// ---------- FIXME ----------------
// What to do now if the simulation ended?
// ---------- FIXME ----------------
// What to do now if the simulation ended?
// 4a. Requests for the running thread exhausted
if(running_thread != NULL) {
Requests& reqs = running_thread->get_dynamic_requests();
if(running_thread->get_state() == Schedulable::state_terminated)
{
// for(Requests::iterator it = reqs.begin();
// 4a. Requests for the running thread exhausted
if(running_thread != NULL) {
Requests& reqs = running_thread->get_dynamic_requests();
if(running_thread->get_state() == Schedulable::state_terminated)
{
// for(Requests::iterator it = reqs.begin();
}
// FIXME we lack a way to tell and/or remember for how
// much a subrequest has been being fulfilled
// THIS MEANS this part is NOT complete
// We should check if a request has been fulfilled
// FIXME we lack a way to tell and/or remember for how
// much a subrequest has been being fulfilled
// THIS MEANS this part is NOT complete
// We should check if a request has been fulfilled
// FIXME If a request was being fulfilled to the running thread,
// we should decrease the request remaining time here.
// FIXME If a request was being fulfilled to the running thread,
// we should decrease the request remaining time here.
// This is why we kept a ref to the old running thread,
// even if it was terminated
// This is why we kept a ref to the old running thread,
// even if it was terminated
free_all_resources_of(*running_thread); // this function isn't complete
}
}
// /
// /
// /
// (I'M HERE) < * * * * * * * * * * *
// \
// \
// \
//
// (is it visible enough for you?)
// /
// /
// /
// (I'M HERE) < * * * * * * * * * * *
// \
// \
// \
//
// (is it visible enough for you?)
ReadyQueue& ready_queue = new_snapshot->get_sorted_queue();
prepare_ready_queue(ready_queue);
try
{
// ?. Use the policy to sort the queue
ReadyQueue& ready_queue = new_snapshot->get_sorted_queue();
prepare_ready_queue(ready_queue);
try
{
// Temporarily set the _ready_queue param and the _policy one for
// use from external plugins
_policy = &cpu_policy;
_ready_queue = &new_snapshot->get_sorted_queue();
// FIXME: how does it get the queue?
cpu_policy.sort_queue();
}
catch(UserInterruptException& e)
{
_policy_manager.init();
// ^^^^^
// Do we need to update something else?
// ?. Use the policy to sort the queue
// Going up unwinding the stack, tell:
// - the user that the policy sucks
// - SimulationController that everything stopped
throw;
}
// FIXME: how does it get the queue?
cpu_policy.sort_queue();
}
catch(UserInterruptException& e)
{
_policy = NULL;
_ready_queue = NULL;
// ^^^^^
// Do we need to update something else?
// Going up unwinding the stack, tell:
// - the user that the policy sucks
// - SimulationController that everything stopped
throw;
}
// append the new snapshot...
// ...and remember to release the auto_ptr!
concrete_history.append_new_environment(new_snapshot.release());
// append the new snapshot...
// ...and remember to release the auto_ptr!
concrete_history.append_new_environment(new_snapshot.release());
_policy = NULL;
_ready_queue = NULL;
}
void
Scheduler::prepare_ready_queue(ReadyQueue& queue)
{
}

View File

@ -92,8 +92,8 @@ namespace sgpem
Scheduler(); //private constructor.
ReadyQueue _ready_queue;
PolicyManager& _policy_manager;
ReadyQueue* _ready_queue;
Policy* _policy;
};
}//~ namespace sgpem