- Write some more of Scheduler::step_forward()

- Noted some design lackings, warning the designers


git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@706 3ecf2c5c-341e-0410-92b4-d18e462d057c
This commit is contained in:
tchernobog 2006-07-04 09:30:45 +00:00
parent cb3305c425
commit 899e20323a
5 changed files with 94 additions and 37 deletions

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@ -83,7 +83,7 @@ DynamicRequest::get_instant() const
} }
Request::state Request::state
DynamicRequest::get_current_state() const DynamicRequest::get_state() const
{ {
return _state; return _state;
} }

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@ -52,7 +52,7 @@ namespace sgpem
unsigned int get_instant() const; unsigned int get_instant() const;
state get_current_state() const; state get_state() const;
void serialize(SerializeVisitor& translator) const; void serialize(SerializeVisitor& translator) const;

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@ -45,7 +45,7 @@ namespace sgpem
virtual std::vector<SubRequest*> get_subrequests() = 0; virtual std::vector<SubRequest*> get_subrequests() = 0;
virtual unsigned int get_instant() const = 0; virtual unsigned int get_instant() const = 0;
virtual state get_current_state() const = 0; virtual state get_state() const = 0;
virtual void serialize(SerializeVisitor& translator) const = 0; virtual void serialize(SerializeVisitor& translator) const = 0;
}; };

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@ -30,7 +30,7 @@
// Do not include full template definition in the header file // Do not include full template definition in the header file
#include "singleton.tcc" #include "singleton.tcc"
#include <iostream> #include <memory>
using namespace std; using namespace std;
using namespace sgpem; using namespace sgpem;
@ -47,18 +47,31 @@ collect_threads(const std::vector<Process*>& procs,
std::vector<DynamicThread*>& collected_threads) std::vector<DynamicThread*>& collected_threads)
{ {
typedef std::vector<Process*> Processes; typedef std::vector<Process*> Processes;
typedef std::vector<Thread*> Threads; typedef std::vector<DynamicThread*> Threads;
collected_threads.clear(); collected_threads.clear();
for(Processes::const_iterator it1 = procs.begin(); it1 != procs.end(); it1++) for(Processes::const_iterator it1 = procs.begin(); it1 != procs.end(); it1++)
{ {
const Threads& ts = (*it1)->get_threads(); const Threads& ts = ((DynamicProcess&) **it1).get_dynamic_threads();
for(Threads::const_iterator it2 = ts.begin(); it2 != ts.end(); it2++) collected_threads.insert(collected_threads.end(), ts.begin(), ts.end());
collected_threads.push_back((DynamicThread*) *it2);
} }
} }
static void
free_all_resources_of(DynamicThread& ended_thread)
{
typedef std::vector<DynamicRequest*> Requests;
typedef std::vector<DynamicSubRequest*> SubRequests;
Requests& reqs = ended_thread.get_dynamic_requests();
for(Requests::iterator it = reqs.begin(); it != reqs.end(); it++)
{
// FIXME : write me
// Where is "state_fulfilled" or similar in Request::state?
}
}
// --------------------------------------------------------- // ---------------------------------------------------------
@ -108,42 +121,80 @@ Scheduler::step_forward(History& history, Policy& cpu_policy) throw(UserInterrup
bool simulation_ended = true; // Assume we've finished. Then prove me wrong. bool simulation_ended = true; // Assume we've finished. Then prove me wrong.
ConcreteHistory& concrete_history = (ConcreteHistory&) history; ConcreteHistory& concrete_history = (ConcreteHistory&) history;
ConcreteEnvironment* new_snapshot = new ConcreteEnvironment(concrete_history.get_last_environment());
// Use an auto_ptr since we've some exceptions in the coming...
auto_ptr<ConcreteEnvironment> new_snapshot(new ConcreteEnvironment(concrete_history.get_last_environment()));
typedef std::vector<DynamicProcess*> Processes; typedef std::vector<DynamicProcess*> Processes;
typedef std::vector<DynamicRequest*> Requests;
typedef std::vector<DynamicSubRequest*> SubRequests;
typedef std::vector<DynamicThread*> Threads; typedef std::vector<DynamicThread*> Threads;
Threads all_threads; Threads all_threads;
DynamicThread* running_thread = NULL;
collect_threads(new_snapshot->get_processes(), all_threads); collect_threads(new_snapshot->get_processes(), all_threads);
// designer + implementer (Matteo) comment follows: // designer + implementer (Matteo) comment follows:
// FIXME: decreasing the time elapsed of the running thread + process
// should maybe be done here as the first thing, instead than
// directly when selecting them
// 1. mark future threads as ready, if appropriate
// 2. mark ended threads as terminated
for(Threads::iterator it = all_threads.begin(); it != all_threads.end(); it++) for(Threads::iterator it = all_threads.begin(); it != all_threads.end(); it++)
{ {
if((*it)->get_state() == Schedulable::state_future) DynamicThread& current = **it;
// 1. mark future threads as ready, if appropriate
if(current.get_state() == Schedulable::state_future)
{ {
Process& parent = (*it)->get_process(); Process& parent = current.get_process();
if(parent.get_elapsed_time() == (*it)->get_arrival_time()) if(parent.get_elapsed_time() == current.get_arrival_time())
(*it)->set_state(Schedulable::state_ready); current.set_state(Schedulable::state_ready);
} }
if((*it)->get_total_cpu_time() - (*it)->get_elapsed_time() == 0) // Save the current running thread for future usage, if it hasn't ended
(*it)->set_state(Schedulable::state_terminated); // its allotted time
if(current.get_state() == Schedulable::state_running)
{
running_thread = &current; // Even if we change its state to terminated
// 2. mark threads that used all their allotted time as terminated
if(current.get_total_cpu_time() - current.get_elapsed_time() == 0)
current.set_state(Schedulable::state_terminated);
}
// 3. check for simulation termination (we can directly use threads) // 3. check for simulation termination (we can directly use threads
// for this check, since processes' state is based upon theirs) // for this check, since processes' state is based upon threads' one)
if(simulation_ended && if(simulation_ended &&
((*it)->get_state() & (Schedulable::state_blocked | ((*it)->get_state() & (Schedulable::state_blocked |
Schedulable::state_terminated)) == 0) Schedulable::state_terminated)) == 0)
simulation_ended = false; simulation_ended = false;
} }
// FIXME: increasing the time elapsed of the running thread + process
// should maybe be done here as the first thing, instead than
// directly when selecting them
if(running_thread != NULL)
{
running_thread->decrease_remaining_time();
running_thread->get_process().decrease_remaining_time();
}
// 4a. Requests for the running thread exhausted
if(running_thread != NULL) {
Requests& reqs = running_thread->get_dynamic_requests();
// FIXME we lack a way to tell and/or remember for how
// much a subrequest has been being fulfilled
// THIS MEANS this part is NOT complete
// We should check if a request has been fulfilled
// FIXME If a request was being fulfilled to the running thread,
// we should decrease the request remaining time here.
// This is why we kept a ref to the old running thread,
// even if it was terminated
if(running_thread->get_state() == Schedulable::state_terminated)
free_all_resources_of(*running_thread); // this function isn't complete
}
// / // /
// / // /
@ -155,19 +206,21 @@ Scheduler::step_forward(History& history, Policy& cpu_policy) throw(UserInterrup
// //
// (is it visible enough for you?) // (is it visible enough for you?)
ReadyQueue& ready_queue = new_snapshot->get_sorted_queue();
prepare_ready_queue(ready_queue);
try try
{ {
// call the policy to sort the queue // ?. Use the policy to sort the queue
// ...
// FIXME: how does it get the queue?
cpu_policy.sort_queue();
} }
catch( UserInterruptException e ) catch(UserInterruptException& e)
{ {
_policy_manager.init(); _policy_manager.init();
// ^^^^^
//TODO Do we need to perform some other cleanup operation here? // Do we need to update something else?
delete new_snapshot;
// Do we need to update something?
// Going up unwinding the stack, tell: // Going up unwinding the stack, tell:
// - the user that the policy sucks // - the user that the policy sucks
@ -175,5 +228,7 @@ Scheduler::step_forward(History& history, Policy& cpu_policy) throw(UserInterrup
throw; throw;
} }
concrete_history.append_new_environment(new_snapshot); // append the new snapshot...
// ...and remember to release the auto_ptr!
concrete_history.append_new_environment(new_snapshot.release());
} }

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@ -91,6 +91,8 @@ namespace sgpem
Policy& get_policy(); Policy& get_policy();
private: private:
void prepare_ready_queue(ReadyQueue& queue);
Scheduler(); //private constructor. Scheduler(); //private constructor.
ReadyQueue _ready_queue; ReadyQueue _ready_queue;