- Pretty-indenting code

git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@674 3ecf2c5c-341e-0410-92b4-d18e462d057c
This commit is contained in:
tchernobog 2006-06-29 08:44:30 +00:00
parent 7aecc910ba
commit 6b27a8461b
94 changed files with 3073 additions and 3066 deletions

View file

@ -28,193 +28,194 @@ using namespace memory;
using Glib::usleep;
Simulation::Simulation(): _state(state_paused), _mode(true), _timer_interval(1000)
{
}
{}
void
void
Simulation::set_timer(const int& t)
{
_timer_interval = t;
_timer_interval = t;
}
int
int
Simulation::get_timer() const
{
return _timer_interval;
return _timer_interval;
}
void
void
Simulation::set_mode(const bool& b)
{
_mode = b;
_mode = b;
}
bool
Simulation::get_mode() const
{
return _mode;
return _mode;
}
void
Simulation::pause()
{
_state = state_paused;
_state = state_paused;
}
void
Simulation::stop()
{
_state = state_stopped;
_state = state_stopped;
}
void
Simulation::reset()
{
_state = state_paused;
History::get_instance().truncate_at(0);
_state = state_paused;
History::get_instance().truncate_at(0);
}
void
Simulation::run() throw(UserInterruptException)
{
History& h = History::get_instance();
switch(_state)
{
case state_running:
// FIXME: write out something, or just ignore user input?
return;
case state_stopped:
h.truncate_at(0);
break;
default:
break;
}
_state = state_running;
//******* CONTINUOUS TIME
if (_mode)
{
do {
// chech for termination
bool all_term = true;
smart_ptr<SchedulableQueue> left = h.get_simulation_status_at(h.get_current_time());
for(uint i = 0; i < left->size(); i++)
if (left->get_item_at(i)->get_state() != DynamicSchedulable::state_terminated)
{
all_term = false;
break;
}
//if there are no processes left the termination message has already been notified
//by the last execution of upadate()
if (all_term)
{
_state = state_stopped;
return; // Exit from loop
}
try
{
//step forward
Scheduler::get_instance().step_forward();
//sleep
Glib::usleep(_timer_interval*1000);
}
catch(UserInterruptException e)
{
stop();
throw;
}
History& h = History::get_instance();
switch(_state)
{
case state_running:
// FIXME: write out something, or just ignore user input?
return;
case state_stopped:
h.truncate_at(0);
break;
default:
break;
}
_state = state_running;
//******* CONTINUOUS TIME
if (_mode)
{
do
{
// chech for termination
bool all_term = true;
smart_ptr<SchedulableQueue> left = h.get_simulation_status_at(h.get_current_time());
for(uint i = 0; i < left->size(); i++)
if (left->get_item_at(i)->get_state() != DynamicSchedulable::state_terminated)
{
all_term = false;
break;
}
//if there are no processes left the termination message has already been notified
//by the last execution of upadate()
if (all_term)
{
_state = state_stopped;
return; // Exit from loop
}
try
{
//step forward
Scheduler::get_instance().step_forward();
//sleep
Glib::usleep(_timer_interval*1000);
}
catch(UserInterruptException e)
{
stop();
throw;
}
//check the state
if (_state == state_stopped || _state == state_paused)
return;
}
while(true);
}
//******* STEP by STEP
else
{
// chech for termination
bool all_term = true;
smart_ptr<SchedulableQueue> left = h.get_simulation_status_at(h.get_current_time());
for(uint i = 0; i < left->size(); i++)
if (left->get_item_at(i)->get_state() != DynamicSchedulable::state_terminated)
{
all_term = false;
break;
}
if (all_term)
//if there are no processes left the termination message has already been notified
//by the last execution of upadate()
_state = state_paused;
else
{
try
{
//step forward
Scheduler::get_instance().step_forward();
}
catch(UserInterruptException e)
{
throw;
}
}
}
//check the state
if (_state == state_stopped || _state == state_paused)
return;
} while(true);
}
//******* STEP by STEP
else
{
// chech for termination
bool all_term = true;
smart_ptr<SchedulableQueue> left = h.get_simulation_status_at(h.get_current_time());
for(uint i = 0; i < left->size(); i++)
if (left->get_item_at(i)->get_state() != DynamicSchedulable::state_terminated)
{
all_term = false;
break;
}
if (all_term)
//if there are no processes left the termination message has already been notified
//by the last execution of upadate()
_state = state_paused;
else
{
try
{
//step forward
Scheduler::get_instance().step_forward();
}
catch(UserInterruptException e)
{
throw;
}
}
}
}
void
Simulation::jump_to(const uint& where) throw(UserInterruptException)
{
//jump to position 0
reset();
bool old = _mode;
_mode = false;
//jump to position 0
reset();
bool old = _mode;
_mode = false;
try
{
// executes "where" steps
for (uint i=0; i < where; i++)
run();
}
catch(UserInterruptException e)
{
_mode = old;
throw;
}
_state = state_paused;
_mode = old;
try
{
// executes "where" steps
for (uint i = 0; i < where; i++)
run();
}
catch(UserInterruptException e)
{
_mode = old;
throw;
}
_state = state_paused;
_mode = old;
}
/*void
Simulation::set_policy(Policy* p)
{
Scheduler::get_instance().set_policy(p);
}*/
Scheduler::get_instance().set_policy(p);
}*/
Policy*
Simulation::get_policy()
{
return &Scheduler::get_instance().get_policy();
return &Scheduler::get_instance().get_policy();
}
vector<Policy*>
Simulation::get_avaiable_policies()
{
vector<Policy*> v;
v.push_back(&Scheduler::get_instance().get_policy());
return v;
vector<Policy*> v;
v.push_back(&Scheduler::get_instance().get_policy());
return v;
}