- Minor modifications to step_forward()
git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@711 3ecf2c5c-341e-0410-92b4-d18e462d057c
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@ -202,7 +202,6 @@ pkginclude_HEADERS += \
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src/backend/process.hh \
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src/backend/process.hh \
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src/backend/schedulable.hh \
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src/backend/schedulable.hh \
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src/backend/scheduler.hh \
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src/backend/scheduler.hh \
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src/backend/slice.hh \
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src/backend/sub_request.hh \
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src/backend/sub_request.hh \
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src/backend/thread.hh \
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src/backend/thread.hh \
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src/backend/user_interrupt_exception.hh
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src/backend/user_interrupt_exception.hh
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@ -116,127 +116,133 @@ Scheduler::get_policy()
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void
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void
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Scheduler::step_forward(History& history, Policy& cpu_policy) throw(UserInterruptException)
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Scheduler::step_forward(History& history, Policy& cpu_policy) throw(UserInterruptException)
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{
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{
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// // This very method should be exclusive: no concurrent behaviour, from when we
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// This very method should be exclusive: no concurrent behaviour, from when we
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// // store a readyqueue and policy pointer for the user-policy to retrieve, to when
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// store a readyqueue and policy pointer for the user-policy to retrieve, to when
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// // the policy returns
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// the policy returns
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// // TODO: restrict this area to maximise parallelism
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// TODO: restrict this area to maximise parallelism
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// Glib::Mutex::Lock lock(_mutex);
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Glib::Mutex::Lock lock(_mutex);
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// // NOTE: Be sure to read the *ORIGINAL* documentation in the design document for this method!
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// NOTE: Be sure to read the *ORIGINAL* documentation in the design document for this method!
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// // FIXME: handle me! I'm not just a pretty boolean, I want to be *USED*! *EXPLOITED*!
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// FIXME: handle me! I'm not just a pretty boolean, I want to be *USED*! *EXPLOITED*!
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// // *RAPED*! *MAKE ME BLEED*!
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// *RAPED*! *MAKE ME BLEED*!
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// bool simulation_ended = true; // Assume we've finished. Then prove me wrong.
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bool simulation_ended = true; // Assume we've finished. Then prove me wrong.
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// ConcreteHistory& concrete_history = (ConcreteHistory&) history;
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ConcreteHistory& concrete_history = (ConcreteHistory&) history;
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//
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// // Use an auto_ptr since we've some exceptions in the coming...
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// Use an auto_ptr since we've some exceptions in the coming...
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// auto_ptr<ConcreteEnvironment> new_snapshot(new ConcreteEnvironment(concrete_history.get_last_environment()));
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auto_ptr<ConcreteEnvironment> new_snapshot(new ConcreteEnvironment(concrete_history.get_last_environment()));
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//
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// typedef std::vector<DynamicProcess*> Processes;
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typedef std::vector<DynamicProcess*> Processes;
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// typedef std::vector<DynamicRequest*> Requests;
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typedef std::vector<DynamicRequest*> Requests;
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// typedef std::vector<DynamicSubRequest*> SubRequests;
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typedef std::vector<DynamicSubRequest*> SubRequests;
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// typedef std::vector<DynamicThread*> Threads;
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typedef std::vector<DynamicThread*> Threads;
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//
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// Threads all_threads;
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Threads all_threads;
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// DynamicThread* running_thread = NULL;
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DynamicThread* running_thread = NULL;
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// collect_threads(new_snapshot->get_processes(), all_threads);
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collect_threads(new_snapshot->get_processes(), all_threads);
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// // designer + implementer (Matteo) comment follows:
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// designer + implementer (Matteo) comment follows:
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// for(Threads::iterator it = all_threads.begin(); it != all_threads.end(); it++)
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for(Threads::iterator it = all_threads.begin(); it != all_threads.end(); it++)
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// {
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{
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// DynamicThread& current = **it;
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DynamicThread& current = **it;
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//
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// // 1. mark future threads as ready, if appropriate
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// 1. mark future threads as ready, if appropriate
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// if(current.get_state() == Schedulable::state_future)
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if(current.get_state() == Schedulable::state_future)
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// {
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{
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// Process& parent = current.get_process();
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Process& parent = current.get_process();
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// if(parent.get_elapsed_time() == current.get_arrival_time())
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if(parent.get_elapsed_time() == current.get_arrival_time())
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// current.set_state(Schedulable::state_ready);
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current.set_state(Schedulable::state_ready);
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// }
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}
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//
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// // Save the current running thread for future usage, if it hasn't ended
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// Save the current running thread for future usage, if it hasn't ended
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// // its allotted time
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// its allotted time
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// if(current.get_state() == Schedulable::state_running)
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if(current.get_state() == Schedulable::state_running)
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// {
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{
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// running_thread = ¤t; // Even if we change its state to terminated
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// increasing the time elapsed of the running thread + process
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// // 2. mark threads that used all their allotted time as terminated
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// should be done here as the first thing, instead than
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// if(current.get_total_cpu_time() - current.get_elapsed_time() == 0)
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// directly after selecting them
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// current.set_state(Schedulable::state_terminated);
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running_thread->decrease_remaining_time();
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// }
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// // 3. check for simulation termination (we can directly use threads
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running_thread = ¤t; // Even if we change its state to terminated
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// // for this check, since processes' state is based upon threads' one)
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// 2. mark threads that used all their allotted time as terminated
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// if( /* we still think that */ simulation_ended &&
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if(current.get_total_cpu_time() - current.get_elapsed_time() == 0)
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// (current.get_state() & (Schedulable::state_blocked |
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current.set_state(Schedulable::state_terminated);
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// Schedulable::state_terminated)) == 0)
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}
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// simulation_ended = false;
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// }
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// // What to do now if the simulation ended?
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// 3. check for simulation termination (we can directly use threads
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// for this check, since processes' state is based upon threads' one)
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if( /* we still think that */ simulation_ended &&
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(current.get_state() & (Schedulable::state_blocked |
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Schedulable::state_terminated)) == 0)
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simulation_ended = false;
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}
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// // FIXME: increasing the time elapsed of the running thread + process
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// ---------- FIXME ----------------
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// // should maybe be done here as the first thing, instead than
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// What to do now if the simulation ended?
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// // directly when selecting them
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// if(running_thread != NULL)
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// running_thread->decrease_remaining_time();
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//
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// // 4a. Requests for the running thread exhausted
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// if(running_thread != NULL) {
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// Requests& reqs = running_thread->get_dynamic_requests();
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//
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// // FIXME we lack a way to tell and/or remember for how
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// // much a subrequest has been being fulfilled
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// // THIS MEANS this part is NOT complete
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// // We should check if a request has been fulfilled
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// // FIXME If a request was being fulfilled to the running thread,
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// // we should decrease the request remaining time here.
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// // This is why we kept a ref to the old running thread,
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// // even if it was terminated
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// 4a. Requests for the running thread exhausted
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// if(running_thread->get_state() == Schedulable::state_terminated)
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if(running_thread != NULL) {
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// free_all_resources_of(*running_thread); // this function isn't complete
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Requests& reqs = running_thread->get_dynamic_requests();
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//
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if(running_thread->get_state() == Schedulable::state_terminated)
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// }
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{
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//
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// for(Requests::iterator it = reqs.begin();
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// FIXME we lack a way to tell and/or remember for how
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// much a subrequest has been being fulfilled
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// THIS MEANS this part is NOT complete
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// We should check if a request has been fulfilled
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// // /
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// FIXME If a request was being fulfilled to the running thread,
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// // /
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// we should decrease the request remaining time here.
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// // /
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// // (I'M HERE) < * * * * * * * * * * *
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// // \
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// // \
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// // \
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// //
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// // (is it visible enough for you?)
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//
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// This is why we kept a ref to the old running thread,
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// ReadyQueue& ready_queue = new_snapshot->get_sorted_queue();
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// even if it was terminated
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// prepare_ready_queue(ready_queue);
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// try
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free_all_resources_of(*running_thread); // this function isn't complete
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// {
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// // ?. Use the policy to sort the queue
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}
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// // FIXME: how does it get the queue?
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// /
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// cpu_policy.sort_queue();
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// /
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// }
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// /
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// catch(UserInterruptException& e)
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// (I'M HERE) < * * * * * * * * * * *
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// {
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// \
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// _policy_manager.init();
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// \
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// // ^^^^^
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// \
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// // Do we need to update something else?
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//
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// (is it visible enough for you?)
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// // Going up unwinding the stack, tell:
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// // - the user that the policy sucks
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ReadyQueue& ready_queue = new_snapshot->get_sorted_queue();
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// // - SimulationController that everything stopped
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prepare_ready_queue(ready_queue);
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// throw;
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try
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// }
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{
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//
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// ?. Use the policy to sort the queue
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// // append the new snapshot...
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// // ...and remember to release the auto_ptr!
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// FIXME: how does it get the queue?
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// concrete_history.append_new_environment(new_snapshot.release());
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cpu_policy.sort_queue();
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}
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catch(UserInterruptException& e)
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{
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_policy_manager.init();
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// ^^^^^
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// Do we need to update something else?
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// Going up unwinding the stack, tell:
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// - the user that the policy sucks
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// - SimulationController that everything stopped
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throw;
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}
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// append the new snapshot...
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// ...and remember to release the auto_ptr!
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concrete_history.append_new_environment(new_snapshot.release());
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}
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}
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