- Added ConcreteSimulation, but not coded it`s behaviour

- Made Simulation a singleton

git-svn-id: svn://svn.gna.org/svn/sgpemv2/trunk@771 3ecf2c5c-341e-0410-92b4-d18e462d057c
This commit is contained in:
elvez 2006-07-15 17:35:24 +00:00
parent 1506c46287
commit 4ab7123ced
7 changed files with 316 additions and 231 deletions

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@ -265,6 +265,7 @@ sgpemv2_LDADD = \
# Please keep this in sorted order:
sgpemv2_SOURCES = \
src/concrete_simulation.cc \
src/graphical_terminal_io.cc \
src/gui_builder.cc \
src/main.cc \
@ -277,6 +278,7 @@ sgpemv2_SOURCES = \
src/text_simulation.cc
noinst_HEADERS += \
src/concrete_simulation.hh \
src/graphical_simulation.hh \
src/graphical_terminal_io.hh \
src/gui_builder.hh \

199
src/concrete_simulation.cc Normal file
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@ -0,0 +1,199 @@
// src/backend/concrete_simulation.cc - Copyright 2005, 2006, University
// of Padova, dept. of Pure and Applied
// Mathematics
//
// This file is part of SGPEMv2.
//
// This is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SGPEMv2 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with SGPEMv2; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "concrete_simulation.hh"
#include <glibmm/timer.h>
#include "smartp.tcc"
using namespace std;
using namespace sgpem;
using namespace memory;
using Glib::usleep;
ConcreteSimulation::ConcreteSimulation(): _state(state_paused), _mode(true), _timer_interval(1000)
{}
void
ConcreteSimulation::set_timer(const int& t)
{
_timer_interval = t;
}
int
ConcreteSimulation::get_timer() const
{
return _timer_interval;
}
void
ConcreteSimulation::set_mode(const bool& b)
{
_mode = b;
}
bool
ConcreteSimulation::get_mode() const
{
return _mode;
}
void
ConcreteSimulation::pause()
{
_state = state_paused;
}
void
ConcreteSimulation::stop()
{
_state = state_stopped;
}
void
ConcreteSimulation::reset()
{
_state = state_paused;
//History::get_instance().truncate_at(0);
}
void
ConcreteSimulation::run() throw(UserInterruptException)
{
// History& h = History::get_instance();
//
// switch(_state)
// {
// case state_running:
// // FIXME: write out something, or just ignore user input?
// return;
// case state_stopped:
// h.truncate_at(0);
// break;
// default:
// break;
// }
//
// _state = state_running;
//
// //******* CONTINUOUS TIME
//
// if (_mode)
// {
// do
// {
// // chech for termination
// bool all_term = true;
// smart_ptr<ReadyQueue> left = h.get_simulation_status_at(h.get_current_time());
// for(uint i = 0; i < left->size(); i++)
// if (left->get_item_at(i)->get_state() != DynamicSchedulable::state_terminated)
// {
// all_term = false;
// break;
// }
//
// //if there are no processes left the termination message has already been notified
// //by the last execution of upadate()
// if (all_term)
// {
// _state = state_stopped;
// return; // Exit from loop
// }
//
// try
// {
// //step forward
// Scheduler::get_instance().step_forward();
//
// //sleep
// Glib::usleep(_timer_interval*1000);
//
// }
// catch(UserInterruptException e)
// {
// stop();
// throw;
// }
//
// //check the state
// if (_state == state_stopped || _state == state_paused)
// return;
//
// }
// while(true);
// }
//
// //******* STEP by STEP
// else
// {
// // chech for termination
// bool all_term = true;
// smart_ptr<ReadyQueue> left = h.get_simulation_status_at(h.get_current_time());
// for(uint i = 0; i < left->size(); i++)
// if (left->get_item_at(i)->get_state() != DynamicSchedulable::state_terminated)
// {
// all_term = false;
// break;
// }
//
// if (all_term)
// //if there are no processes left the termination message has already been notified
// //by the last execution of upadate()
// _state = state_paused;
// else
// {
//
// try
// {
// //step forward
// Scheduler::get_instance().step_forward();
// }
// catch(UserInterruptException e)
// {
// throw;
// }
// }
// }
}
void
ConcreteSimulation::set_policy(Policy* p)
{
// Scheduler::get_instance().set_policy(p);
}
Policy*
ConcreteSimulation::get_policy()
{
//return &Scheduler::get_instance().get_policy();
return NULL;
}
vector<Policy*>
ConcreteSimulation::get_avaiable_policies()
{
vector<Policy*> v;
//v.push_back(&Scheduler::get_instance().get_policy());
return v;
}

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@ -0,0 +1,69 @@
// src/frontend/concrete_simulation.hh - Copyright 2005, 2006, University
// of Padova, dept. of Pure and Applied
// Mathematics
//
// This file is part of SGPEMv2.
//
// This is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SGPEMv2 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with SGPEMv2; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef CONCRETE_SIMULATION_HH
#define CONCRETE_SIMULATION_HH 1
#include "simulation.hh"
#include "backend/concrete_history.hh"
namespace sgpem
{
class ConcreteSimulation;
class ConcreteSimulation : public Simulation
{
public:
ConcreteSimulation();
void run() throw(UserInterruptException);
void pause();
void stop();
void reset();
void set_timer(const int&);
int get_timer() const;
void set_mode(const bool&);
bool get_mode() const;
void set_policy(Policy*);
Policy* get_policy();
std::vector<Policy*> get_avaiable_policies();
private:
state _state;
bool _mode;
int _timer_interval;
ConcreteHistory _history;
};
}
#endif

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@ -19,204 +19,22 @@
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "simulation.hh"
#include "concrete_simulation.hh"
#include "smartp.tcc"
using namespace std;
// Do not include in header file:
#include "singleton.tcc"
using namespace sgpem;
using namespace memory;
using Glib::usleep;
Simulation::Simulation(): _state(state_paused), _mode(true), _timer_interval(1000)
{}
// Explicit template instantiation to allow to export symbols from the DSO.
template class SG_DLLEXPORT Singleton<ConcreteSimulation>;
void
Simulation::set_timer(const int& t)
Simulation::~Simulation()
{
_timer_interval = t;
}
int
Simulation::get_timer() const
Simulation&
Simulation::get_instance()
{
return _timer_interval;
}
void
Simulation::set_mode(const bool& b)
{
_mode = b;
}
bool
Simulation::get_mode() const
{
return _mode;
}
void
Simulation::pause()
{
_state = state_paused;
}
void
Simulation::stop()
{
_state = state_stopped;
}
void
Simulation::reset()
{
_state = state_paused;
//History::get_instance().truncate_at(0);
}
void
Simulation::run() throw(UserInterruptException)
{
// History& h = History::get_instance();
//
// switch(_state)
// {
// case state_running:
// // FIXME: write out something, or just ignore user input?
// return;
// case state_stopped:
// h.truncate_at(0);
// break;
// default:
// break;
// }
//
// _state = state_running;
//
// //******* CONTINUOUS TIME
//
// if (_mode)
// {
// do
// {
// // chech for termination
// bool all_term = true;
// smart_ptr<ReadyQueue> left = h.get_simulation_status_at(h.get_current_time());
// for(uint i = 0; i < left->size(); i++)
// if (left->get_item_at(i)->get_state() != DynamicSchedulable::state_terminated)
// {
// all_term = false;
// break;
// }
//
// //if there are no processes left the termination message has already been notified
// //by the last execution of upadate()
// if (all_term)
// {
// _state = state_stopped;
// return; // Exit from loop
// }
//
// try
// {
// //step forward
// Scheduler::get_instance().step_forward();
//
// //sleep
// Glib::usleep(_timer_interval*1000);
//
// }
// catch(UserInterruptException e)
// {
// stop();
// throw;
// }
//
// //check the state
// if (_state == state_stopped || _state == state_paused)
// return;
//
// }
// while(true);
// }
//
// //******* STEP by STEP
// else
// {
// // chech for termination
// bool all_term = true;
// smart_ptr<ReadyQueue> left = h.get_simulation_status_at(h.get_current_time());
// for(uint i = 0; i < left->size(); i++)
// if (left->get_item_at(i)->get_state() != DynamicSchedulable::state_terminated)
// {
// all_term = false;
// break;
// }
//
// if (all_term)
// //if there are no processes left the termination message has already been notified
// //by the last execution of upadate()
// _state = state_paused;
// else
// {
//
// try
// {
// //step forward
// Scheduler::get_instance().step_forward();
// }
// catch(UserInterruptException e)
// {
// throw;
// }
// }
// }
}
void
Simulation::jump_to(const uint& where) throw(UserInterruptException)
{
//jump to position 0
reset();
bool old = _mode;
_mode = false;
try
{
// executes "where" steps
for (uint i = 0; i < where; i++)
run();
}
catch(UserInterruptException e)
{
_mode = old;
throw;
}
_state = state_paused;
_mode = old;
}
/*void
Simulation::set_policy(Policy* p)
{
Scheduler::get_instance().set_policy(p);
}*/
Policy*
Simulation::get_policy()
{
//return &Scheduler::get_instance().get_policy();
return NULL;
}
vector<Policy*>
Simulation::get_avaiable_policies()
{
vector<Policy*> v;
//v.push_back(&Scheduler::get_instance().get_policy());
return v;
return Singleton<ConcreteSimulation>::get_instance();
}

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@ -21,14 +21,17 @@
#ifndef SIMULATION_HH
#define SIMULATION_HH 1
namespace sgpem
{
class ConcreteSimulation;
class Policy;
}
#include "config.h"
#include <glibmm/timer.h>
#include "observer.hh"
#include "backend/policy.hh"
#include "backend/history.hh"
#include "backend/scheduler.hh"
#include "singleton.hh"
#include "backend/user_interrupt_exception.hh"
#include <vector>
namespace sgpem
{
@ -54,7 +57,7 @@ namespace sgpem
the Backend layers.
*/
class SG_DLLEXPORT Simulation : public Observer
class SG_DLLEXPORT Simulation : public Singleton<ConcreteSimulation>
{
public:
enum state
@ -63,16 +66,16 @@ namespace sgpem
state_paused,
state_stopped
};
Simulation();
virtual ~Simulation();
/**
\brief Runs the simulation.
Advances the simulation by one or more steps, depending on the
actual state and on the value set with set_mode().
*/
void run() throw(UserInterruptException);
virtual void run() throw(UserInterruptException) = 0;
/**
\brief Pauses a running simulation.
@ -81,7 +84,7 @@ namespace sgpem
Calling again run() will cause the simulation to start from the current
simulation step.
*/
void pause();
virtual void pause() = 0;
/**
\brief Stops the simulation.
@ -89,7 +92,7 @@ namespace sgpem
Behaves in the same way as pause(), except that the next call to run()
will cause the simulation to start from the beginning.
*/
void stop();
virtual void stop() = 0;
/**
\brief Reset the simulation.
@ -98,12 +101,7 @@ namespace sgpem
residual or temporary data to ensure the simulation has reached a
clean and stable state.
*/
void reset();
/**
\brief Causes the simulation to jump to the given time unit.
*/
void jump_to(const uint&) throw(UserInterruptException);
virtual void reset() = 0;
/**
\brief Setter for the attribute timer_interval.
@ -112,13 +110,13 @@ namespace sgpem
interpreted when the simulation advancement mode is continue.
The input value is in milliseconds, and it must be in range [0, 10000].
*/
void set_timer(const int&);
virtual void set_timer(const int&) = 0;
/**
\see set_timer()
*/
int get_timer() const;
virtual int get_timer() const = 0;
/**
\brief This methods allows to change the way the simulation progresses.
@ -128,38 +126,37 @@ namespace sgpem
waiting the time defined with set_timer() between each step, until all
processes have terminated, or some error happens.
*/
void set_mode(const bool&);
virtual void set_mode(const bool&) = 0;
/**
\return The simulation advancement mode: 0 if step-to-step, 1 if
continue.
*/
bool get_mode() const;
virtual bool get_mode() const = 0;
/**
\brief Setup the policy to be used by the system.
The input pointer must be one of those returned by get_avaiable_policies().
*/
void set_policy(Policy*);
virtual void set_policy(Policy*) = 0;
/**
\return The policy currently in use.
*/
Policy* get_policy();
virtual Policy* get_policy() = 0;
/**
\return A collection of policies (scheduling algorithms), from which a user
may choose.
*/
std::vector<Policy*> get_avaiable_policies();
private:
state _state;
bool _mode;
int _timer_interval;
virtual std::vector<Policy*> get_avaiable_policies() = 0;
/**
* Small kludge to avoid the need for declaration of ConcreteSimulation
* by the calling code of Simulation::get_instance()
*/
static Simulation& get_instance();
};
}

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@ -320,7 +320,7 @@ TextSimulation::on_run(const Tokens& arguments)
try
{
run();
Simulation::get_instance().run();
}
catch(UserInterruptException e)
{
@ -335,7 +335,7 @@ TextSimulation::on_pause(const Tokens& arguments)
{
check_arguments_num(arguments, 0);
pause();
Simulation::get_instance().pause();
}
void
@ -343,7 +343,7 @@ TextSimulation::on_stop(const Tokens& arguments)
{
check_arguments_num(arguments, 0);
stop();
Simulation::get_instance().stop();
}
void
@ -642,7 +642,7 @@ TextSimulation::on_get(const Tokens& arguments)
if(attr == "SIMULATION_TICK")
{
ostringstream oss;
oss << "\nsimulation_tick = " << get_timer() << "ms" << endl;
oss << "\nsimulation_tick = " << Simulation::get_instance().get_timer() << "ms" << endl;
p_stdout(oss.str());
}
else
@ -672,7 +672,7 @@ TextSimulation::on_set(const Tokens& arguments)
{
try
{
set_timer(string_to<int>(value));
Simulation::get_instance().set_timer(string_to<int>(value));
}
catch(domain_error e)
{

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@ -55,7 +55,7 @@ namespace sgpem
Any object returned after the call to Simulation will be returned to the output
devices(s) in a human-readable format.
*/
class SG_DLLEXPORT TextSimulation : public Simulation, public sigc::trackable
class SG_DLLEXPORT TextSimulation : public sigc::trackable
{
public:
~TextSimulation();